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Cold Feet a5

  • Made most of the floor whiter
  • More clipping
  • More nodraw optimization
  • Added steps outside the door to the roof area to make getting back in easier
  • Reduced the size of the health packs by mid to medium
  • Added a small ammo pack to each side of mid
  • Removed the roof from mid
  • Decreased the depth of the pit around the point, scouts can double jump out of it
  • Removed the area under the point
  • Moved the hp packs to the left and right of the point into the pit, increased size to large
  • Reduced the size of the left hp pack to small
  • Buildings between spawn and point now go all the way to the skybox
  • Right path to the sniper perch placed inside a building
  • Added an alternate route to the courtyard to the right that provides a height advantage
  • Did some clipping on prop ramps
  • Added area portals
  • Started nodraw optimization
Moved the large hp kit down to the floor
Brightened up some buildings
Plugged the gap between the left buildings
More clipping
Fixed a sight line

Things to do:
Balance mid. I do not know how to discourage camping on the point.
Add height variation in courtyards

Thanks to everybody who tested during the US gameday on the 16th January
  • Reduced the number of sight lines present
  • Added lights to the linked buildings between spawn and the point
a1.1 - The painter came by, removed around 85% of the orange from the map.