Model Capture point signs

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
These signs were made to emulate the other metal signs in game, only these ones point to..... Capture points! This pack comes with a blue and a red sign, both pointing left
 
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Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
dox does it has reflections, same texture as the exit signs? You should take a look at them to make them match :)

What do you use for modeling and compiling for source? I use max but it is so complicated and long to export... if i could speed it up i would make more custom stuff.
 

Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
yeah, might have released this one a little too early, thought me and gnat had it working right... but apparently it does have reflections cause a test map i made of it had a purple "no cubemaps" type hue.
 

Monte H

L1: Registered
Jan 8, 2008
25
0
They look very nice, ill be sure to use these in my next map, dox.
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741
Dox..

Any chance you can do up a "Red Forward Battlements" "Blue Forward Battlements"

or just "Forward Battlements" in both red and blue?
 

Doran

L1: Registered
Jan 21, 2008
21
0
Any chance of a mirrored version of these? (i.e. ones that point right), as they're pretty much perfect for just outside of my spawn room on a map I'm working on.
 

Reanimated

L1: Registered
Oct 26, 2007
12
0
Nice, I was wondering if anyone had made these yet. Please update this thread if you end up making one pointing the other way, I can only use them on half my map at the moment.

In any case, thanks for contributing your models.

Edit - After trying these I was unable to view them in model viewer and they were invisible in hammer. Do I need the vvd and vtx files? I only see mdls in the zip.
 
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Dox

L8: Fancy Shmancy Member
Oct 26, 2007
588
62
I could've sworn I mentioned it, but its gone now, I made these with alot of help from gnat, Im not going to be doing much more modeling requests till I get better, sorry.