Operative's I-beams

Model Operative's I-beams 1.0

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
I made these during development of ctf_operative because I was never pleased with the options available for the stock spytech I-beams...for one thing, the nice ones were never straight up and down, and the one model that was 180 deg tall wasn't satisfying anyway...so I modified some existing models and reskinned them how I wanted.

The first model is 180 units high, and the second is 208 units high. Those were specific values I needed for my map, and the skins I made to fit the stylistic approach I wanted.

You can alter the vtf's and vmt's to the way you want them, right now the models have specularity on because of Operative, but if you want to turn them off, I won't be hurt.

Also, if you need a specific size or height of this model for your map, feel free to send me a request, It wouldn't take long to fill those orders.

No need to credit for use of them, they're not really my models anyway. Enjoy.

EDIT:
Request fulfillment for Malcom: 318 units high beams
http://forums.tf2maps.net/downloads.php?do=file&id=1794
Request fulfillment for Fearlezz: 352 units high beams
http://forums.tf2maps.net/downloads.php?do=file&id=1818
 
Last edited:

Fearlezz

L10: Glamorous Member
May 4, 2008
787
476
Love you! Will use these in Animus, so heads up!
 

Buck

L1: Registered
Jun 9, 2009
30
12
Id say make 64, 128, 256 and 512 units long ones including all of them with parralel sides and make a pack, would really be useful for mappers imo.
 

Malcolm

L3: Member
Jul 10, 2008
123
25
Some 318u long beams would be very nice :) yeah, strange height, but I really need them :D
 

Malcolm

L3: Member
Jul 10, 2008
123
25
That was very quick :thumbup:
Thank you very much, I will credit you in my humble map ;)
 

Ravidge

Grand Vizier
aa
May 14, 2008
1,544
2,818
These will come in handy for ctf_system, there's a severe lack of good spytech props :)

Good work, and nice to see how you help people out with custom sizes.