Portholes - 3 Variations

Model Porthole 1.0

Acumen

Annoyer
aa
Jun 11, 2009
704
628
Hey there, first time poster, long time visiter thanks to all your great tutorials :)

so in the past months i was trying to catch up with the source/tf2 modeling/compiling process in order to be able to get my models ingame - something i haven't done till the old hl1 days. all the other stuff i worked on was compiled by my buddy :)

so enough talk :)
i made simple porthole model, textured and compiled and thought i might share it with you guys, incase you're interested :)
One thing i'm also not good at, is making rar-archives. So if you download it, you should try to unpack it in the ...team fortress 2\tf-directory - it should then create a "custom_models" folder in each "models" and "materials" directories. I'm sry if it sounds tooo confusing.

Download:http://acumen-design.de/projects/show/bull_auge2.rar

Overview:
bull_auge2_overview.jpg
 

Owlruler

L12: Fabulous Member
Dec 10, 2008
964
275
I want the other models, like the sub!
 

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
i salute you sir, I will definitely be downloading this, but why not put the download on the site? i almost missed it


*EDIT*
these wouldn't happen to be transparent would they?
 
Last edited:

Acumen

Annoyer
aa
Jun 11, 2009
704
628
sry for the little tease :D

i decided to not put the model on the download page to see, if you guys can unpack it correctly, or if i should have to change the archive once again so the directories work properly. and maybe i should then also put a readme in the pack ?
but thanks for the comments and warm welcome so far, guys :)
 

SiniStarR

L8: Fancy Shmancy Member
Mar 31, 2009
585
116
sry for the little tease :D

i decided to not put the model on the download page to see, if you guys can unpack it correctly, or if i should have to change the archive once again so the directories work properly. and maybe i should then also put a readme in the pack ?
but thanks for the comments and warm welcome so far, guys :)

lol i think its safe to assume we know how to put models into our tf directories, to be safe though throw in a readme file in just showing an example like

"C:\Program Files\Steam\steamapps\username\team fortress 2\tf"

thats what i do for my models anyhow :|
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
well, yes of course you know, but since i compiled them in my "custom_models" blabla folders, i thought it might ease things up a bit :)

i changed the blue glass a bit, btw. i think ill upload the model tomorrow to the section. going to bed now :)
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
k, finished another porthole with the updated texture :)
here's the rar-archive with both portholes. i updated the glass texture on the round one, so it's not that blue anymore. and yes, the glass is transparent :)
still gotta write the readme file though.

paths are:

for the big square one:
C:\Programme\Steam\SteamApps\username\team fortress 2\tf\models\custom_models\bull_square1

C:\Programme\Steam\SteamApps\username\team fortress 2\tf\materials\custom_models\bull_square1

for the little round one:
C:\Programme\Steam\SteamApps\username\team fortress 2\tf\models\custom_models\bull_auge2

C:\Programme\Steam\SteamApps\username\team fortress 2\tf\materials\custom_models\bull_auge2

Download:
http://acumen-design.de/projects/show/tf2_portholes.rar

bull_square1_ingame.jpg
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Would it be too much to ask for just the rim (The model minus the glass)?

I'm sure it can double as a doorway, or a window frame, so we can suit it with our own glass.
 

Acumen

Annoyer
aa
Jun 11, 2009
704
628
there you go all the models with no glass included:

http://acumen-design.de/projects/show/bull_frames.rar

this time theres one directory for all three models :)
gotta work on my organization some day :D

C:\Program Files\Steam\steamapps\username\team fortress 2\tf\models\custom_models\bull_frames

C:\Program Files\Steam\steamapps\username\team fortress 2\tf\materials\custom_models\bull_frames

hope this can be of any help for you, Void :)