tokana

KotH tokana a4

Muddy

Muddy
aa
Sep 5, 2014
2,575
4,592
I am not here to sugarcoat anything, I am here to give honest feedback about the map.
There's a difference between not sugarcoating your criticism of someone's work and just straight-up being a dick.
Quality control?
lel
This is you being a dick.

If you don't want to waste your time being wordy with your comments, you can try cutting out all that snark. It'll save you a lot of time.
 

Foot

L2: Junior Member
Aug 6, 2016
64
12
There's a difference between not sugarcoating your criticism of someone's work and just straight-up being a dick.

Being honest has its problems.

I hate it so much when people do not give me honest feedback, it causes me and many others to think their product is much better than it actually is.

This is you being a dick.

You are right, I won't add the rude remarks.

But if you actually chose to read the rest of the forum, You would see I actually helped the mapper.
Whenever I give feedback to a map It is always with good intentions, even if it may not seem like it.

When I do provide feedback it always gives the map more publicity and people trying it.
 
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zahndah

professional letter
aa
Jul 4, 2015
721
642
Single player feedback hardly counts for anything compared to feedback gained from playing with a reasonable amount of players. With the system we have here (game-days / impromptu tests) publicity for a map in the alpha phase really wont help out much.

Not trying to discourage you or anyone from giving feedback, but if you are giving feedback please just give feedback.
 

Foot

L2: Junior Member
Aug 6, 2016
64
12
Single player feedback hardly counts for anything compared to feedback gained from playing with a reasonable amount of players.

I only review maps after playing a few imps or gamedays on them.
What I posted on this map was not a full review.
 

Atlusia

Designer of a bygone era
aa
Dec 13, 2014
269
455
-added arches to the point
-asymmetrical detailing to red and blue spawn
-added sewer route
-added a second route to the point from under the bridge and sewer
-moved spawns forward
-added a back route to the side alleys
-the taverns are now connecting to lower mid and the alleys
-compiled on full - both btw

Read the rest of this update entry...