TF2Maps.net Major Contest #14: Connect 5: The Original TF2Maps.net Boardgame

Sarexicus

info_player_sarex
aa
Apr 18, 2017
61
66
Question: Can the moving train be a payload something similar to that of frontier?
DumiRePtSTy1q9U68iTMKQ.png


(from the google doc)
 

UKCS-Alias

Mann vs Machine... or... Mapper vs Meta?
aa
Sep 8, 2008
1,264
816
The grid has too much of the same square types. Too much day vs night and symmetrical and assimmetrical, even though there are multiple options possible that although are somewhat similar in freedom are actualy more in variety:

For day, night you can include as alternatives: sunset, dusk
For symmetrical and asymmetrical you can set some gamemodes that feature a similar aspect: Control points, CTF, Payload, payload race.

And you could also put some objective oriented squares into a potential group of 5 instead of always only allowing 1. If it makes a set more strict in gamemode its not a problem. The following would still be fine:
Linear 5cp, Day, 1 cp in spytech, 1cp on bridge, japan

And also, egypt is missing as theme entirely (and yes, this can be combined with spytech! already did that in mvm_giza at the spawn)
 

phi

aa
Nov 6, 2011
832
1,815
The grid has too much of the same square types. Too much day vs night and symmetrical and assimmetrical, even though there are multiple options possible that although are somewhat similar in freedom are actualy more in variety:

For day, night you can include as alternatives: sunset, dusk
For symmetrical and asymmetrical you can set some gamemodes that feature a similar aspect: Control points, CTF, Payload, payload race.

And you could also put some objective oriented squares into a potential group of 5 instead of always only allowing 1. If it makes a set more strict in gamemode its not a problem. The following would still be fine:
Linear 5cp, Day, 1 cp in spytech, 1cp on bridge, japan

And also, egypt is missing as theme entirely (and yes, this can be combined with spytech! already did that in mvm_giza at the spawn)

We specifically did not want to include gamemodes for the fact that it would create very hard restrictions on what you could do with given themes. We didn't want to include intermediate lighting choices as it creates a lot of ambiguity and doesn't have immediate "I know what this is" for people looking at the chart.

For what we were aiming for, that combination you have spelled out is precisely what we don't want to do. We don't want that much specificity - we would like people to have freedom to choose what they'd like to structure their map as, with only vague bounds.

This isn't supposed to be a chart of every possible combination in tf2, just a selection of some to encourage creative freedom within certain bounds. Hopefully you understand.

And yes, as stated above, egypt can always be included as a desert or ruins map. The guidelines do not restrict you from doing additional concepts.
 

SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857

Dribbleondo - Au Yeah

L2: Junior Member
Jul 22, 2016
87
65
d588e4f0-2b4f-49c9-8bda-b18bcff05da7
CArrA0z.png


Lets do dis.
 

Cincomma

bonk sploosh
aa
Aug 2, 2017
430
404
3d6bpMn.png



Upload Thread | Voting Thread

Do you love juvenile board games? Do you also love making custom levels for a game older than my mental age? Then our new Original* Copyrighted** Mapping Game*** is for you! Simply choose a line of five squares from our grid of lovely map features, put them all into your map and you have an entry to our fantastical, whimsical contest!

*not original
**not copyrighted
***entirely subjective

Special thanks in organisation of the contest to @Freyja, @Egan, @Idolon and @phi, as well as the rest of the staff team of course!


Mapping Grid

[parsehtml]
<div style="width:100%; float:left; text-align:center;">
<iframe src="https://mikeegan.ca/webtools/tf2mapsconnect5.php" scrolling="no" frameborder="0" allowTransparency="true" style="width:69%;height:870px; margin: 0 auto;">
<p>Your browser does not support iframes.</p>
<img src="https://mikeegan.ca/webtools/tf2mapsconnect5/board1_compressed.png"></img>
</iframe>
</div>
[/parsehtml]
Select a line of 5 horizontally, vertically or diagonally consecutive squares
Trouble accessing the grid? Click here.

Rules
  • Your map must include all features in a single row, column or diagonal line made up of 5 squares of your choice from the Mapping Grid provided, and when you submit to the Upload Thread you must provide us with the line you have used. All maps that do not abide by this when submitted will be disqualified at the deadline.
  • Your map must have been started after the date of this post.
  • Mann vs Machine maps are not allowed.
  • Custom content is allowed as long as it fits one of the following criteria: It is made entirely by yourselves, or available for public download prior to the start of the contest.
  • Collaborations are allowed as long as your team (including yourself) does not exceed 4 people (only one of you can receive a game from the Prize Pool but all involved would receive a Mapper's Medallion). Remember that any assets created specifically for your map counts as a collaboration.
    • You're restricted to being credited for 2 submissions for work in Hammer. This means you can make assets for more than 2 entries.
  • Maximum of two entries per person.
  • Your map must be able to accommodate for a standard amount of players. This means a minimum of 16 spawn points per team for standard maps.
  • Your map must be TF2 styled. (No other valve games/other games)
  • Everything must be finished and submitted in the upload thread before the deadline! Upload thread will be up a week prior to the deadline and you are allowed to submit any time within that week, and update your entry as many times as necessary before the deadline.
  • Your map must be fully functional; meaning it includes objectives, spawn points, is fully lit and both teams can reasonably win.
  • Everyone can enter (other than those banned from entering contests), though judges and those involved directly in judging cannot win any prizes or place in the top 3.
We reserve the right to disqualify any map for breaking any of these rules (with reason).

Deadline

The contest begins as of this post.

The deadline is 11:59PM on 20th April 2018 GMT+1

Click here for a local countdown

Submission Format

In your submission (in the submission thread, Will be posted at a later date):
  • A link to your .bsp in the naming format above. Please compress your map also.
  • Please make sure ALL content is packed into your BSPs, but please make sure it follows the custom content rules above.
  • Screenshot/s aren't required, but are encouraged (however if you choose to do so please format in a way that does not take up a lot of space).
  • All submissions MUST specify the horizontal/vertical/diagonal line of 5 of their choosing.

Prizes

First place:
1 draw (first pick) from The Prize Pool
A Mapper's Medallion (should you not already have one)


Second place:
1 draw (second pick) from The Prize Pool
A Mapper's Medallion (should you not already have one)


Third place:
1 draw (third pick) from The Prize Pool
A Mapper's Medallion (should you not already have one)



FAQ

What can we map & how do I abide by the Mapping Grid?
You can map anything so as long as it abides by the rules, and follows requirements for the mapping grid. This means your map must include all features of a single consecutive horizontal, vertical or diagonal row of 5 squares from the mapping grid.

Example of an acceptable line choice (it takes up 5 squares in a single horizontal, vertical or diagonal line):
CXpVbeD.png

Please be aware there are much more combinations than represented here, and these are not the only combinations allowed.

Why are MvM maps not allowed?
Mann vs Machine maps are not allowed as we do not offer a way to properly test them, and should you win we do not offer any way of showcasing this map to the public for players to play on.

Can I donate to the prize stash?
Of course! Please contact @phi for anything related to the prize pool. Any additional non-game prizes can/will be added to the contest prizes on top of current prizes.

How will voting work?
The voting system and how to vote will be further detailed at a later date. If you have any interest in judging (and do not wish to participate or wish to make your entry ineligible for prizes) please leave a small response detailing this below.

How much custom content counts as a collaboration?
Any custom content created or published two weeks after the contest start (two weeks after this thread was posted [2nd January 2018 11:59PM GMT+1]) that was created for your map in mind counts as a collaboration. Remember you are limited to four people working on your map in total, so try to keep the same people working on as much as possible!

** Have any questions about the rules? **
Please check this Google Doc first, or ask here for clarification!

Have fun!​
I have a question. Are we allowed to use gameplay logic templates? Like a KotH control point or a train?
 

Berry

resident homo
aa
Dec 27, 2012
1,056
1,898
I have a question? Are we allowed to use gameplay logic templates? Like a KotH control point or a train?

Yes, previously made prefabs (logic templates, lighting prefabs) are allowed. The actual map must be made in the constraints of the contest though.