Jenkins

CP Jenkins B10

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Prosciutto

oooh it's b1 now. it would be cool to see mid being a canyon or something
 

red3pit

High on melancholy
aa
Dec 3, 2016
262
309
I just want to say that I will take care of the detaling of Jenkins since b2 version.


I hope I won't mess up.
 

Billo

aa
Feb 8, 2016
921
404
i like the map but i noticed a mistake you did which i did in the past which is comping many different textures and a room looks kinda weird. for instance on last you got the brick texture, the spytech texture , metal textures and so on.
keep it simple and just pick one theme you want not multiple. red team should have brick or wood for example and blue should have the texture most buildings have on badwater. that blue texture which i noticed you added on some buildings. it's your choise of course what you choose to add but i hope i at least helped you a bit. good luck with the map
 

Xayir

L3: Member
May 27, 2017
127
71
thanks basilhs ill tell red3pit to change it in b3 ;3
 

GooGuGajoob

L12: Pro-crastinator
Mar 28, 2014
175
101
Sorry to say as I did abandon the map, but do you plan to alter mid and last?
I would say the map should receive more layout changes.
 

Xayir

L3: Member
May 27, 2017
127
71
Can you send me this unfinished a5 version you made so i can see for what you was going in changing mid and about last people say its both hard to defend and hard to attack so i dont really know what to do with it
 

GooGuGajoob

L12: Pro-crastinator
Mar 28, 2014
175
101
I think you should put your twist on the map rather than just add onto mine. From what I see, you've added a lot but not subtracted. You should try removing things and re-designing them entirely rather than latch onto the existing layouts.
 
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P

Prosciutto

so i noticed two things while i was playing with bots

20170909190203_1.jpg


As you can see one of the spawns (i think it was blu spawn at mid) has a little hole that peaks into the outside sky

20170909190228_1.jpg

This isn't really a bad thing but this building at blu side doesn't really fit blu side since it uses like a reddish kinda wood so maybe change it so it fits more with blu.

also sometimes bots can get stuck at the spawn at second
 

Xayir

L3: Member
May 27, 2017
127
71
ty @Kobolite for info this hole is caused by nodraw i forgot to resize and about this building on blu side ill look what i can find
 
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Heroriks

L2: Junior Member
Aug 10, 2016
76
18
I saw some dev texture in spawn :> overall it looks realy good and gameplay looks decent (from what ican see) However there seem to be more detailing on less important walls than the more important point that you want people drawn to Screenshot_413.png quite a strong sniper spot i think