Fix my TOW entity setup?

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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I'm being super dumb, and I'm looking for someone to look over this entity setup (sorry, it's Mediafire!) for 3-point Tug-O-War to help fix a problem. Red cart acts as it should, but Blu cart won't move past its initial position.

Here's the original TOW prefab, made by Icarus.

Probably a simple fix and I'm just looking over something simple. Thanks in advance, I'll be linking to this thread if I use this setup in a map.

-Kube

Edit: Also, is it possible to make proper, mirror-able rollback zones in TOW? The way the path_tracks are set up would suggest it's not.
 
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Kube

Not the correct way to make lasagna
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Aug 31, 2014
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The Kube King rules with an iron fist bump.
 

fubarFX

The "raw" in "nodraw"
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Jun 1, 2009
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that setup is outdated as well. if you want the latest and greatest, you need to have a look at the latest version of plr_dogbread. http://forums.tf2maps.net/downloads.php?do=file&id=4947

feel free to decompile I don't mind. the rollbacks are not 100% functionnal however, I'd avoid using them as they pretty much have to be done by hand anyways. but yeah... I should release an updated prefab.
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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I'm going to look into plr_dogbread tomorrow (EST). It turns out that Icarus' prefab itself is broken from the initial setup, and that I'm not causing the problem through my tinkering. It's probably about 6 years old, so it might've become broken in a later update. However, pl_waste, which uses the setup, is functional still, soidunno.

I want to release this map tomorrow- this is pretty much the only hurdle left to jump.

BTW, here are some screens of the map. It takes a very different approach to TOW than pl_effigy, so we'll see how it plays.
 
Oct 6, 2008
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Kube

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Aug 31, 2014
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Go - decompile my pl_warpath_b7 map - you'll find the coding there for tug of war.

http://forums.tf2maps.net/downloads.php?do=file&id=6327

I'll see if I can add the prefab into the tutorials and resource download section later

I decompiled the map using VMEX, and I got this error when I opened the .vmf in Hammer:

File [FILEPATH OF .vmf], line 243136: unexpected end of file

This is usually a sign of a corrupted .vmf, but I don't understand how a decompiled .bsp would be corrupted like this, even after redownloading and redecompiling. Thanks anyways, I'll be continuing to work on finding a solution.
 

Kube

Not the correct way to make lasagna
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Aug 31, 2014
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Egan recommended I use BSPSource for decompiling. I used it, and no errors! Woot!

I'm going to redirect all further posts towards this thread to the more general thread here.