lighting isnt orange enough
help!!!
http://dl.dropbox.com/u/7479925/Maps/portland/brush.png vs. http://steamcommunity.com/id/ThePrestige/screenshot/469737224475718250?tab=public
lighting bug + that grate brush wont show up
I was referring to that cliff to the right of the image and how smooth it is (the vertical displacements I do always look jagged). I must've rushed that post or been tired or w/e because I've just noticed how unclear/invalid/whatever the post was.It makes me sad when someone quotes terrible displacements and says "how do you make such nice looking displacements."
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Also Raffi, have you ever published any attempt for critique? looking through your started threads shows only 100% flat ground displacements.
do you even need blockbullets there? the wire textures function as solid walls if theyre on normal world brushes, right?
Ooh okay. Thanks!If you want smooth alterations to your displacements then zoom out a good distance and use a big sculpt brush set to a small offset distance.
I have this strange feeling that Rexy's bones are to damn well clean. What? Did Rexy imagine a tank of bleach when I wasn't looking?