Gothic

CP gothic b9

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
a steel type map set in a castle/fortress that's in the process of being gutted to house some sort of device.

originally i wanted to have a dracula's castle sort of feel with a dr. frankenstein's lab for the final. things haven't turned out that way in the end, but i still like where this is going so far.

i hope to work on this more over the summer, and see where it goes.
 
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honorum646

L6: Sharp Member
Oct 9, 2009
335
67
I absolutely LOVE the idea of the graveyard capture point. To take it one further, I would suggest incorporating space inside those mausoleums for health/ammo.

EDIT: Now that I look at it a bit, that point looks a bit crowded. Maybe spacing it out a bit more would be a good idea.
 

Psy

The Imp Queen
aa
Apr 9, 2008
1,706
1,491
If this map doesn't have Frankenheavy, I will be disappoint.
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
If this map doesn't have Frankenheavy, I will be disappoint.

I would love to, maybe i could borrow the entities controlling the headless horseless horsemann and replace the character model...
know any one up to the task of modelling a tf2 universe frankenstein's monster?

maybe i should go all out and give it the halloween paraphenalia treatment when i come to detailing?
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
I absolutely LOVE the idea of the graveyard capture point. To take it one further, I would suggest incorporating space inside those mausoleums for health/ammo.

EDIT: Now that I look at it a bit, that point looks a bit crowded. Maybe spacing it out a bit more would be a good idea.

i'm thinking of making the mausoleums open, but i'm not 100% on it, because i can see it turning into the garages in harvest, and i don't want that.

i may replace them with something else that's more open to address the cramping, but i don't think it's too cramped during gameplay because you can go around behind both of them. more testing is needed i think. TO THE MAP SERVER!
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
ok. so, long time no see.
Been busy hammering out my final project and then i had to work on finishing off something special, that you'll be seeing in the next month or so (so keep your eyes/ears open :) ).

anywho, back to gothic then:
so, i've done a re-build on B, and started to "pretty up" one of the walls on point E.
here's some screens of E:

cp_gothic_a4_50000_DGW.jpg


cp_gothic_a4_50001_4aT.jpg



gonna see about getting the map into a test day sometime soon to see how B plays now + to make sure the rest of the map is staying fun/balanced.
 
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Ezekel

L11: Posh Member
Dec 16, 2008
818
245
ok a few more screens before bed:

(there's still a ton to do in just this room alone)


cp_gothic_a4_60000_D85.jpg

cp_gothic_a4_60001_oxx.jpg

cp_gothic_a4_60002_f8F.jpg
 

combat619

L1: Registered
Aug 30, 2011
22
2
It would be awesome if this map was released on halloween. This map is amazing, and I have to say, much less of a maze than steel. Especially how the noise from the electricity guides you to E, that is awesome. Once you clean up the dev textures (the ramp and some of the ones you can see on the castle bridges in blu's spawn) this will be a great map.

Edit: Huge bug that needs to be fixed---> The match ends if you cap C.
 
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Pocket

Half a Lambert is better than one.
aa
Nov 14, 2009
4,694
2,579
What the.
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
ok, pictures are updated, and a5 is out and about
 

Ezekel

L11: Posh Member
Dec 16, 2008
818
245
so been mucking around at CP A.
what do you think of it so far?

i personally still think the wall above the arches in the 2nd image looks a lil bare, but not really sure what to put there. any ideas?

cp_gothic_a5_10000_2SJ.jpg

cp_gothic_a5_10001_MY1.jpg
 

tyler

aa
Sep 11, 2013
5,102
4,621
Looks pretty awesome and I think that wall is fine, actually (don't over detail). The wood doesn't bug me, players won't look there. That chandelier is awesome. I don't like the computer dials sticking out of the metal block and I think that's probably a detail you could do without. Try two more (smaller) valves instead or something.
 
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