A2 (09/06/11)
- Replaced crate jumping portions with ramps
- Fixed some mis-rotated railings
- Added a route across the chasm
- Downgraded health packs in the chasm houses to small
- Added medium health pack over chasm
- Added an experimental crate pile in front of the point
- Added medium health pack behind crate pile
- Added some more lighting
- Added a ramp in the middle spawn area exit
Screenshot #1: Challenging gameplay element detected - this might be too much fun.
Mainstream society disapproves of the fun.
A3 (11/06/11)
- Done some initial displacment and theming work
- Replaced the chasm health pack with a full health pack
- Removed the two small healths in the chasm houses
- Moved the barricade and replaced with a more appropriate rock
- Removed the medium health next to the control point
- Experimental: removed crates on point
- Added even more lighting
- Opened up the chasm area significantly
- Moved chasm crates to form a makeshift route to the point
- Simplified the chasm-side spawn area link
- Fixed another railing
The upper area at mid is OP; set up a sentry there and you own a point. Also, the main path up to the point is a bit dangerous. Also, it feels like runoff. I like it.
A4 (11/06/11)
- Removed the medium ammos on the main route
- Removed the medium ammos in the upper path
- Improved collisions with the rocks around the map
- Replaced the crate/corrugated ramp with stairs
- Fixed getting stuck in some spots
- Experimental: Added stairs to the point, and some cover for them
- Experimental: Narrowed the upper area to help against sentries
A5 (14/06/11)
- Completely remade the top section of the map
* Replaced the angled building exit with two new exits
* Moved the medium health and ammo to the new building
* Added a new space in the place of the angled building
* Simplified the route to the upper areas with a new set of stairs
* Added a cubby hole with some medium ammo next to the middle
- Further prepared the map for theming
- Fixed blue health patches on red side
A6 (21/06/11)
- Widened the chasm
- Prepared thematic areas for detailing