Model Dirty Bomb Cart Blu

YM

LVL100 YM
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Dec 5, 2007
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in the words of the scout (although with a slightly different meaning) "freakin unbelievable"


You rock :thumbup1::thumbup1::thumbup1:
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
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You're one of the few that I can trust if you want to edit the texture a bit youme. (want your own joke or something on it) I can send you the psd, if you want.
 

YM

LVL100 YM
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Dec 5, 2007
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Nah I think what you've got is great, I've literally just finished downloading it and I'm about to get it into hammer and into game to take a screenie right away (looks like I got home just at the right time :D)
 

YM

LVL100 YM
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Dec 5, 2007
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Not sure if anyone else has seen the 'other' graffiti yet....



;) love it :D
 

Spacemonkeynz

L5: Dapper Member
Jan 31, 2008
234
52
It's great, i'm going to put it in my pl_cave map.

However the collision model is not very good (it's much larger then the cart).

I'm going to have to turn collisions off, I had problems with trying to jump on the cart.
 
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Nineaxis

Quack Doctor
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May 19, 2008
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I hope this isn't too much to ask, but maybe you could make this in a few different pieces? If you look in the first blu spawn in goldrush, they have the cart-building room with the different cart parts seperated... it'd be nice if we could do that detail with this one too.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
I hope this isn't too much to ask, but maybe you could make this in a few different pieces? If you look in the first blu spawn in goldrush, they have the cart-building room with the different cart parts seperated... it'd be nice if we could do that detail with this one too.

That is possible yes, sorry for the very late reply. If you really want it , np.
 

Nineaxis

Quack Doctor
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May 19, 2008
1,767
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Any reason you didn't package it as one cart model with two skins instead of two models with the same name? Can't download both and the one you have "installed" overrides maps that use the other.