Concrete Walls - Expanded Set

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
A set of expanded concrete walls based off of Valve's textures released with the War Update.

The first texture on the left in each row is Valve's original texture. The following are the modified ones.

Made as per request from Super "Supersandvich" Toaster

Patched to remove the green tint, making seamless tiling between these textures, and Valve's. Thanks Acegikmo!
 
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lana

Currently On: ?????
aa
Sep 28, 2009
3,075
2,778
Aw... there's no grey with the line.
 

Penguin

Clinically Diagnosed with Small Mapper's Syndrome
aa
May 21, 2009
2,039
1,484
'Atta boyo. Add a grey one with the stripe.
 

Boylee

pew pew pew
aa
Apr 29, 2008
1,068
709
I've noticed that VTFEdit seems to b0rk the colour of textures slightly during import. Because of this tiny colour discrepancy these textures don't quite match up with the base concretewall012.vtf and it's relatives (see pic)
http://forums.tf2maps.net/attachment.php?attachmentid=1919&stc=1&d=1265347686

I've tried exporting them all to tga, editing so the colour matched and re-importing to vtf only to have the exact same result. So instead I took the liberty of converting valve's originals so that they match up with your new, alternative versions. I just wish I knew how to stop VTFEdit from changing the colours on import.

Anyhow, they're here if you want them. I made them because I'm probably going to need them, but if they help anyone else then that's great.

P.s. If anyone knows how to stop the colour-shifting that's happening I'd love to know.

EDIT: Removed attachment as Void's updated with a fix.
 
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Colt Seavers

L6: Sharp Member
Dec 30, 2007
288
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awesome mate 8) really useful - i noticed they didn't match the valve ones. nice solution as they are ace textures.
 

Pocket

Half a Lambert is better than one.
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Nov 14, 2009
4,694
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I've noticed that VTFEdit seems to b0rk the colour of textures slightly during import.

Yup. I've had the same problem trying to make neutral computerwalls, hence why I haven't released them yet. Have you contacted Nem about it? I figure he'd know, but no sense asking him if you're already waiting for an answer.
 

YM

LVL100 YM
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Dec 5, 2007
7,135
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As far as I know, the colour shift is a problem with converting to and from .tga

I believe, although might be totally wrong, that skipping .tga by saving directly to .vtf from photoshop will yield no colourshift
 

Boylee

pew pew pew
aa
Apr 29, 2008
1,068
709
As far as I know, the colour shift is a problem with converting to and from .tga

I believe, although might be totally wrong, that skipping .tga by saving directly to .vtf from photoshop will yield no colourshift


I thought this was the case too after testing it with a few conversions, however it seems that it still colourshifts, just less so.

The advantage with exporting from photoshop (as opposed to importing a tga into VTFEdit) is you can flag the SRGB parameter, which obviously retains the SRGB colour space. It doesn't stop it from b0rking the colours enough to show a mismatch between VALVe and custom though. :/

I'll try testing again tonight, as I may have missed something. If I'll have any luck I'll post results here.
 

Void

Local Man Unable To Map, Sources Say
aa
Sep 14, 2008
1,865
2,972
Concrete Walls Expanded Set - V 1.2

Now lacks the hideous green tint! Redownload now and overwrite past files to obtain perfectly seamless connections between these textures and Valve's!

34rf3bl.jpg


Very special thanks to Acegikmo!