Recent content by teamwork.tf

  1. teamwork.tf

    [Tutorial] How to get notifications when there are people playing on a specified TF2 gamemap?

    I hear many stories about the fact that people like to play on custom/old TF2 maps, but they can't ever find a populated community server to play on. Usually time is of the essence here, as we all live in different timezones and not everyone wants to play on custom maps these days. In this...
  2. teamwork.tf

    I've done nothing but generate map screenshots in the last month [map screenshots dataset]

    Hi all, I've done nothing but generate map screenshots for this game called "Team Fortress 2" in the last month. The result is a dataset of screenshots of the spectator cameras and level overviews from 11.029 gamemaps. To be more specific; it contains screenshots of every spectator camera in...
  3. teamwork.tf

    Feedback/help with automated map screenshots

    Don't know if double posting is allowed, but I've just updated the site so that you can at least "own" a gamemap on the map-stats page. You can apply here: https://teamwork.tf/settings After it's approved you can just navigate to a map-stats page and click the claim button.
  4. teamwork.tf

    Feedback/help with automated map screenshots

    Yes, but the same can be achieved by creating fake entries.
  5. teamwork.tf

    Feedback/help with automated map screenshots

    The current thumbnail matches are good enough given the current situation. The problem is that none of the thumbnail sources, even with help from the admins/Valve can identify the exact map name for each given map in their databases. This is because they simply don't keep track of it. On the...
  6. teamwork.tf

    Feedback/help with automated map screenshots

    Currently the thumbnails created in community quickplay are based of the uploaded maps on Gamebanana / the workshop or TF2maps. This system is not connected yet with this project here, and i has to guess automatically which map this is. As your steam workshop submission does not contain the...
  7. teamwork.tf

    Feedback/help with automated map screenshots

    An update on the endeavour, I've almost completely re-written all the code, and it's now running to grab screenshots and level overviews. I've left out the automated isometric shots and photo spheres for now, as the results are not very good. The metadata extraction code is already published at...
  8. teamwork.tf

    UEAKCrash's 2018 April Fool's Day Mini-Contest!

    This is gonna be good! Really hope I could participate, but the time probably wouldn't allow it. Really excited on the results though!
  9. teamwork.tf

    Feedback/help with automated map screenshots

    I have looked into it, but it kept crashing on my machine. I don't know if this is linux related, but switching to the in-game spectator cam's wasn't too hard as I needed the info/commands for the isometric/level overviews anyway. I've done the stitching manually with ICE (from MS). I have yet...
  10. teamwork.tf

    Feedback/help with automated map screenshots

    Hi, me again! I've finally got a minimum viable product for automated screenshots of a map, which are semi-automatically generated: screenshots from cp_sulfur_b4 So this is an example of what those automated screenshots produce. My question to you is, do you have any feedback on this? Maybe...
  11. teamwork.tf

    [TIP] Taking Isometric Screenshots

    Make sure your current position on the map is not too high. Usually setpos 0 0 0 helps to remove the green fog.
  12. teamwork.tf

    Retrieve spectator cameras coordinates from BSP?

    In that case I will try out extracting the entdata lump from the bsp instead. Thanks for the tip!
  13. teamwork.tf

    Retrieve spectator cameras coordinates from BSP?

    Thanks for the tips! I'm now writing a script which retrieves the spectator camera's by decompiling the bsp's with BspSource to VMF, which seem to contain the info_observer_points. Once it's worked out I will publish it for anyone to use as they wish.
  14. teamwork.tf

    Retrieve spectator cameras coordinates from BSP?

    Hi, me again with a BSP file question! I've been looking into ways of exporting maps to either 3D formats, or just plain creating a better repository with accurate images, as the current sets seems to be a bit messy (outside for the TF2Maps repository). Anyway, thanks to some helpful tutorials...
  15. teamwork.tf

    How to import whole .vmf map into Blender?

    Thanks for the replies! Using a direct .bsp to Blender or even directly to Three.js de-compiler would be the most awesome solution. Would love to hear how your progress goes, Biscuit! I would like to help you, but I'm a novice in terms of mapping. I just learned the basics yesterday, and still...