Recent content by Some Guy you know?

  1. Some Guy you know?

    TwoRickety - Tweaks and polishes

    Some more mid tweaks comin' your way in this probable final Alpha version Reworked main entrances onto point, pushing them further to the center and shrinking the area the point actually takes up, making it no longer possible to have sniper duels on it's extreme length. Added a new side...
  2. Some Guy you know?

    KotH TwoRickety

    Some more mid tweaks comin' your way in this probable final Alpha version Reworked main entrances onto point, pushing them further to the center and shrinking the area the point actually takes up, making it no longer possible to have sniper duels on it's extreme length. Added a new side...
  3. Some Guy you know?

    TwoRickety - Back from the grave

    You thought this map dead, but it's back with a vengeance. Now the LAYOUT HAS BEEN FLIPPED, THINGS HAVE BEEN SHUFFLED AROUND, and it LOOKS SLIGHTLY LESS LIKE GARBAGE ~OOOOoooOOOOOoo~ The map has now been mirrored on both sides, making it slightly less confusing whenever you swap teams, as...
  4. Some Guy you know?

    KotH TwoRickety

    You thought this map dead, but it's back with a vengeance. Now the LAYOUT HAS BEEN FLIPPED, THINGS HAVE BEEN SHUFFLED AROUND, and it LOOKS SLIGHTLY LESS LIKE GARBAGE ~OOOOoooOOOOOoo~ The map has now been mirrored on both sides, making it slightly less confusing whenever you swap teams, as...
  5. Some Guy you know?

    KotH TwoRickety

    After nearly half a year of not touching the map, I came back and did a massive overhaul of it, streamlining the layout and gameplay to hopefully make a much better KOTH map experience. Mid has been redesigned, reducing Scout's advantage via abusing props and ledges for quick getaways, as...
  6. Some Guy you know?

    TwoRickety - Rickety 2: Electric Boogaloo

    After nearly half a year of not touching the map, I came back and did a massive overhaul of it, streamlining the layout and gameplay to hopefully make a much better KOTH map experience. Mid has been redesigned, reducing Scout's advantage via abusing props and ledges for quick getaways, as...
  7. Some Guy you know?

    WiP in WiP, post your screenshots!

    Working on a spiritual successor to Rickety since bugger it, the entire map needs to probably be redone at this point. Is the (Very) WIP of the mid, no prizes for guessing what it's inspired by.
  8. Some Guy you know?

    TwoRickety - Didn't even playtest the previous version edition.

    Mostly a quick readjustment of the rollouts this edition. Only major change to Mid was splitting the single staircase into two, for better flow on the lower area of the map. No more Door into rollout, as I felt this was causing people to be a bit too cautious heading in there, and thus...
  9. Some Guy you know?

    KotH TwoRickety

    Mostly a quick readjustment of the rollouts this edition. Only major change to Mid was splitting the single staircase into two, for better flow on the lower area of the map. No more Door into rollout, as I felt this was causing people to be a bit too cautious heading in there, and thus...
  10. Some Guy you know?

    KotH TwoRickety

    Here's another big change to the mid flow, one of these is going to work, I swear. First is the addition of some more height advantage for Defenders in the spawn rollout, go build some sentries. No more shutter doors onto mid! (again), also the addition of a Sniper Balcony should hopefully...
  11. Some Guy you know?

    TwoRickety - Reworkin the reworks to rework the rework

    Here's another big change to the mid flow, one of these is going to work, I swear. First is the addition of some more height advantage for Defenders in the spawn rollout, go build some sentries. No more shutter doors onto mid! (again), also the addition of a Sniper Balcony should hopefully...
  12. Some Guy you know?

    KotH TwoRickety

    After constant onesided matches, I've decided it's time to really look at the core design of the map and rework it. I'm working on another Major update that'll rework the Mid's layout and increase the verticality of the map, giving attackers more options for aggression onto the point itself...
  13. Some Guy you know?

    KotH TwoRickety

    Another Major/Minor change to mapflow this time, in preparation for what I have in mind for the detailing, the side "shack" that breaks up both team's side of the map has been redesigned, allowing much easier access for non-jumper classes, as well as prepping it for what I have in mind for it...
  14. Some Guy you know?

    TwoRickety - Beginning of the end (of Alpha)

    Another Major/Minor change to mapflow this time, in preparation for what I have in mind for the detailing, the side "shack" that breaks up both team's side of the map has been redesigned, allowing much easier access for non-jumper classes, as well as prepping it for what I have in mind for it...
  15. Some Guy you know?

    KotH TwoRickety

    A minor, but important update, I added a new one way rollout route to the side flank corridor for defenders, allowing them to bypass the main rollout room and flank a aggressively pushing team, instead of being forced to engage them head on. Read the rest of this update entry...