Not yet, I know it's kinda silly to artpass a layout that hasn't been tested, but I've had like almost 4-year break from mapping and detailing is...
Guess I'm finally happy with how the env lighting/skybox fits with the theme.
Some detailing of Blu respawn.
Some actual geometry around the point.
Don't mind the environmental lightning, it's temporary.
I probably didn't lay out my thoughts precisely enough.
I'm not talking about some basic sense of the – for example – layout concept....
One is already there, just didn't make it into the screenshot. ;)
Thanks for your feedback, but I have to disagree.
The whole part of the map you're looking at is gonna have the "build in a hurry / there...
Just an oversight. :)
Copied the stairs from somewhere else, it was one step too high, was gonna fix it later and forgot about it.
Been dealing with some small-scale detailing.
Density vs clarity dilemma was the focus.
Pretty happy with the results:
Most of you probably won't remember me — I am the author of cp_dusk, a map which I finished in July 2012. After that I went into a long...
Cp_dusk is a two round attack/defence map set in alpine environment after the sunset.
Thank you to:
Everyone who gave feedback and/or playtested...
Hey, I'm a bit into making music myself so I just wanted to let you know that in my opinion it's not the mastering that makes your music quite...
time: 3rd, if possible
- fixed bad lightning on some displacements
- highly improved clipping
- improved optimisation
- added more prop fade...
download: link (map is on the server)
time: between 8 and 9 pm central european, if possible
demo: yes, please
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