Recent content by maxkm5st1

  1. maxkm5st1

    Packing a map with Compile pal

    Thanks so much!
  2. maxkm5st1

    Packing a map with Compile pal

    So first compile then select PACK on the bsp?
  3. maxkm5st1

    Packing a map with Compile pal

    Sorry for the noob question but after searching the forms I cant seem to find what I am doing wrong. I select the .vmf and choose the options Full - Both, and PACK, however after a private test I find out that all the Frontline assets I used didn't carry over. Am I missing something obvious? Thanks!
  4. maxkm5st1

    KotH koth_bombwater [Deleted]

    This download has been removed and is no longer available for download.
  5. maxkm5st1

    KotH koth_bombwater [Deleted]

    koth_bombwater - A frontline themed koth map My first map, re-uploaded because I didn't pack it right
  6. maxkm5st1

    KotH Forest in the mountains

    So a few things, the map is WAAAYYYY too small, and also incredibly boring. You pretty much have three blocks around the point. There is no height variation or flank routes, partly because of the extremely small size. The two side spawn entrances are useless because they take forever to get to...
  7. maxkm5st1

    KotH koth_bombwater [Deleted]

    This download has been removed and is no longer available for download.
  8. maxkm5st1

    KotH koth_bombwater [Deleted]

    Oh ya, let me fix that real quick
  9. maxkm5st1

    KotH koth_bombwater [Deleted]

    koth_bombwater - A frontline themed koth map This is my first map but I think I did a pretty good job with it, hopefully I got the compile right.
  10. maxkm5st1

    Displacement issue

    Thanks everyone!
  11. maxkm5st1

    Displacement issue

    I very recently started mapping and wanted to make a Frontline KOTH map. I started to work on displacements, and when I ran into problems all signs pointed to this guide: http://tinyurl.com/hrp2zc6 The pictures wont load for me so I am still in the dark, any help is appreciated. A key point of...