Don't use prop_detail, as Crash said earlier it's used by the engine to place tufts of grass etc on terrain. Use prop_static.
And yes, the...
Heatmaps still collects data but the imaging software hasn't been run in ages, so no new maps are displayed.
You'd have to decompile the model and directly modify the LODs or the LOD ranges.
More specifically on what Crowbar said, by default shadows for models are generated based on their collision mesh (or even just the bounding box)...
Hammer is in "Team Fortress 2/bin", not "Team Fortress 2/tf/bin"
I'll give this a shot when I get home.
Their origins are inside the map, that's all that matters for the prop to render.
Yeah my man this tutorial is for goldsource mapping.
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These should literally exist in game already.
The entities required to make this happen don't work in TF2 unfortunately.
Well a single light of 200 brightness isn't gonna light up very much! It would do fine for a smaller room but 1024x1024x512 is pretty big
Imagery or a more thorough explanation of your situation would be useful. Where is the light, how big is the room etc.
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