Recent content by HQDefault

  1. HQDefault

    Bloodcov - -Fixed some stuff

    -Fixed an issue with getting stuck on a spawnpoint -Moved a few spawn points slightly -Added LDR support for cubemaps
  2. HQDefault

    Bloodcov

    -Fixed an issue with getting stuck on a spawnpoint -Moved a few spawn points slightly -Added LDR support for cubemaps Read the rest of this update entry...
  3. HQDefault

    Bloodcov

    Yup. Whole shebang.
  4. HQDefault

    Bloodcov B1a

    A TF2 deathmatch map based off of the Quake champions map: Blood Covenant. I gave the map an entirely new TF2-styled coat of paint to go along with it. If we're gonna port maps, gotta do it right.
  5. HQDefault

    Bloodcov

    Bloodcov - A port of the Quake Champions map: Blood Covenant A TF2 deathmatch map based off of the Quake champions map: Blood Covenant. I gave the map an entirely new TF2-styled coat of paint to go along with it. If we're gonna port maps, gotta do it right.
  6. HQDefault

    cp_woodgrant - The Speedy Detail

    -Detailed as much as I could -some clipping -That's 'bout it
  7. HQDefault

    cp_woodgrant

    -Detailed as much as I could -some clipping -That's 'bout it Read the rest of this update entry...
  8. HQDefault

    cp_woodgrant - Hopefully less chokey

    -Basically merged 2 of the routes from mid to courtyard into a more open indoor space -right-side route to courtyard now leads to a very slight height advantage and also exits in a different direction -Changed layout of spawnroom to face the opposite way and show your options more obviously...
  9. HQDefault

    cp_woodgrant

    -Basically merged 2 of the routes from mid to courtyard into a more open indoor space -right-side route to courtyard now leads to a very slight height advantage and also exits in a different direction -Changed layout of spawnroom to face the opposite way and show your options more obviously...
  10. HQDefault

    cp_woodgrant - Shit's better

    -Added a new flank from mid to transition area -lowered cap time on mid from 11 seconds to 9 -lowered cap time on last from 6 seconds to 5 -small amount of artpassing on mid building -improved displacements -new health & ammo at last -new ammo right at the outskirts of mid -lowered respawn times
  11. HQDefault

    cp_woodgrant

    -Added a new flank from mid to transition area -lowered cap time on mid from 11 seconds to 9 -lowered cap time on last from 6 seconds to 5 -small amount of artpassing on mid building -improved displacements -new health & ammo at last -new ammo right at the outskirts of mid -lowered respawn times...
  12. HQDefault

    cp_woodgrant - Better offense

    -Made last slightly larger -flipped structure that last resides in so that the wall faces defense spawn -Changed right side route to last -Removed sniper balcony at mid (There was already plenty of sniping spots, anyway) -nobuilded some roofs -Packed custom rocks this time PS- I am aware that...
  13. HQDefault

    cp_woodgrant

    -Made last slightly larger -flipped structure that last resides in so that the wall faces defense spawn -Changed right side route to last -Removed sniper balcony at mid (There was already plenty of sniping spots, anyway) -nobuilded some roofs -Packed custom rocks this time PS- I am aware that...
  14. HQDefault

    cp_woodgrant A5

    It's the 72hr jam so gotta map fast
  15. HQDefault

    cp_woodgrant

    cp_woodgrant - A 3-cp push map set in rural Iowa It's the 72hr jam so gotta map fast