Recent content by henke37

  1. henke37

    disable skybox

    The 2d sky material differs from the normal sky material in that it won't make the compiler flag the visleaf as showing the 3d sky. However, for this to work it requires that all visible sky faces in the visleaf use the 2d sky.
  2. henke37

    Spawn Gates disabled, BEFORE setup time???

    This is no common quirk. The waiting for players system is TF2 exclusive.
  3. henke37

    System Cannot Find File Specified (After toying with Boojum Snark, Puddy, Hammer ++)

    Is that the complete compile log? Because you don't even have vbsp in it.
  4. henke37

    MVM popfile problem!

    You intentionally modified that line?
  5. henke37

    MVM popfile problem!

    The error is rather clear: it is looking for an entity with a specific name. No such entity exists in the map.
  6. henke37

    Invisible water

    Did you run vvis? And not on fast?
  7. henke37

    Map Custom Texture

    If you can convince the server admin to list the texture file as a required download. Or if you pack the texture into the bsp file, that's what most people do.
  8. henke37

    My custom VSH is causing people to crash

    You have malformed/truncated material files and missing model files. You should fix those things first.
  9. henke37

    how do I add sound to a map?

    Note that the weak loudness issue with ambient_generic can easily be resolved by using a soundscript to define the desired attenuation.
  10. henke37

    koth_box (pre_alpha)

    The skybox2d material has no effect if there is no 3d skybox. All it does is setting a pvs flag not to render the 3d skybox.
  11. henke37

    Setting control point owner immediately

    Why can't you use team_control_point_round?
  12. henke37

    Robot destruction tutorial

    Check out the tf_logic_robot_destruction, tf_robot_destruction_spawn_group and tf_robot_destruction_robot_spawn entities. And of course, the trigger_rd_vault_trigger entity too.
  13. henke37

    `bot_moveto` doesn't seem to work, but I can't figure out why.

    Puppet bots have never been able to move intelligently. You want the actual excusably competent bots.
  14. henke37

    degroot keep chat system

    It is part of the game mode, controlled with cvars, triggered by an entity in the map.
  15. henke37

    Can Warpaint Textures be Used as Brush Textures?

    Normally you'd just be able to use the existing materials, but the shader used is likely not suitable for what you want, so you will have to craft material files of your own. But that's little more than a tiny boilerplate textfile in most cases.