Recent content by Nixon

  1. Nixon

    KotH Bellfilter

    -Removed OP red mid entrance -Created some sightlines through mid to make for some spicy sniper gameplay -Other misc. changes Read the rest of this update entry...
  2. Nixon

    Bellfilter - Fixed OP mid entrance

    -Removed OP red mid entrance -Created some sightlines through mid to make for some spicy sniper gameplay -Other misc. changes
  3. Nixon

    PL Starcanyon

    -Added new underground flank on B -Rearranged raised area on the inside area before B -Added roofed portion to break up sightlines before C and to provide an advantage for attackers -Added raised entrance into C to make capping easier -Rearranged the flank on last to prevent defenders from...
  4. Nixon

    Starcanyon - Reworking B and C

    -Added new underground flank on B -Rearranged raised area on the inside area before B -Added roofed portion to break up sightlines before C and to provide an advantage for attackers -Added raised entrance into C to make capping easier -Rearranged the flank on last to prevent defenders from...
  5. Nixon

    https://tf2maps.net/threads/valve-maps-decompiled.5952/

    https://tf2maps.net/threads/valve-maps-decompiled.5952/
  6. Nixon

    x=12

    x=12
  7. Nixon

    PL Starcanyon

    -Added a closing door on first to prevent red from abusing a powerful flank. -Messed with health pack placement around first -Added a ramp in the building between A and B -Added some extra cover for defenders on last against airblasts Read the rest of this update entry...
  8. Nixon

    Starcanyon - Closing Door and Minor Improvements

    -Added a closing door on first to prevent red from abusing a powerful flank. -Messed with health pack placement around first -Added a ramp in the building between A and B -Added some extra cover for defenders on last against airblasts -Moved door back on right flank on A -Fixed a sightline...
  9. Nixon

    PL Starcanyon

    Hopefully I'll have the new skybox done by this weekend, the current one is a little janky
  10. Nixon

    Starcanyon - Cover Changes and Respawn Timing

    -Decreased respawn time for Red on last to increase the challenge for attackers -Decreased respawn time on first from 18 seconds to 14 seconds -Altered cover on C and B -Increased visibility of the underground flank on last -Messed around with health placement around the entire map. -Raised...
  11. Nixon

    PL Starcanyon

    -Decreased respawn time for Red on last to increase the challenge for attackers -Decreased respawn time on first from 18 seconds to 14 seconds -Altered cover on C and B -Increased visibility of the underground flank on last -Messed around with health placement around the entire map. Read...
  12. Nixon

    PL Starcanyon

    -Red should properly respawn immediately after capping A&B -Replaced the main entrance into D with a wide door facing south -Moved some arrows to avoid confusion coming out of spawn until I can find a better solution -Moved door to face the drop down into C to prevent Red over extending...
  13. Nixon

    Starcanyon - Improved last and red respawn

    -Red should properly respawn immediately after capping A&B -Replaced the main entrance into D with a wide door facing south -Moved some arrows to avoid confusion coming out of spawn until I can find a better solution -Moved door to face the drop down into C to prevent Red over extending.
  14. Nixon

    PL Starcanyon

    I got naed during a test because I didn't check spawns like a dumby -Fixed teleporting spawn stuck spot -Removed one way door on B Read the rest of this update entry...
  15. Nixon

    Starcanyon - Bug fix

    I got naed during a test because I didn't check spawns like a dumby -Fixed teleporting spawn stuck spot -Removed one way door on B