TF2Maps.net Major Contest #14: Connect 5: The Original TF2Maps.net Boardgame

G.bo

L4: Comfortable Member
Sep 24, 2017
175
193
Seaside - Night - Jungle - Symetrical - 1 Objective under a bridge

I'm thinking about making a New Orleans map using Jungle assets, but I'm wondering if that still would count.
 

DrSquishy

we've all had better times to die
aa
Feb 10, 2017
1,297
974
Seaside - Night - Jungle - Symetrical - 1 Objective under a bridge

I'm thinking about making a New Orleans map using Jungle assets, but I'm wondering if that still would count.
I'd recommend the http://swamp.tf2maps.net/ highly if you're going to make a New Orleans map
 

Cincomma

bonk sploosh
aa
Aug 2, 2017
430
404
Here's a little sneak peek at my map so far! I'm really enjoying this contest!
 

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SnickerPuffs

(*single chuckle*)
aa
Apr 10, 2014
1,315
1,857
Here's a little sneak peek at my map so far! I'm really enjoying this contest!

Make sure to playtest it a few times before you completely detail it! I can already see your pretty far along, but you should really iron out any kinks in the gameplay before you go any further.
 

Idolon

they/them
aa
Feb 7, 2008
2,105
6,106
Jul 21, 2016
177
21
In the google doc is says there has to be a moving train, so does it mean 1 or more or can there only be 1 train? And can you add a train anyways even if its not one of the 5 on there?
 

Izotope

Sourcerer
aa
May 13, 2013
698
764
You can add as many as you want, but there has to be at least 1 if that's part of your 5.
And if it's not part of your 5 you can add trains anyway, you can add anything from this, even if not required.
 

Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
Would water under a Capture Point that pushes the player into a pit count as an objective over a deathpit, as players cannot escape the water (except soldiers and demos).
 

onra77

L1: Registered
Feb 16, 2017
48
17
When I had that problem, I just turned the water into a deadly current on my map.
 

Simulacron

L-3: Simulated Member
aa
Feb 17, 2016
313
326
Would water under a Capture Point that pushes the player into a pit count as an objective over a deathpit, as players cannot escape the water (except soldiers and demos).
It probably counts (but don't take my word on it), but I wouldn't imagine it very fun. Because the time you are in the water is lost time. It's almost like an expanded respawn timer because I will need to wait a few seconds until I'm dead and I can't do anything about it.
 

Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
It probably counts (but don't take my word on it), but I wouldn't imagine it very fun. Because the time you are in the water is lost time. It's almost like an expanded respawn timer because I will need to wait a few seconds until I'm dead and I can't do anything about it.
Yes, that is a problem, however, I increased the force of the tirgger_push. Also, since my map is alpine/forest and snow theme, I tried to take realism into consideration and made the water hurt the player (with doubling w forgiveness to double the damage done every half second) to prevent any possible exploiting as well as to make it harder for soldiers and demos to escape a 2nd or 3rd time (as it will deal up to 50hp/half sec of damage if necessary). So overall, it takes about 3-5 secs to fall into the pit, which isn’t that bad considering some maps have more excessive traps.

As for it counting as a deathpit, I decided to put one for my last point (As the Map is Single Stage A/D), as a just in case measure. Thanks for the feedback anyway.
 

Cincomma

bonk sploosh
aa
Aug 2, 2017
430
404
I'm working on a map for the contest with a snowy/alpine theme as well, and it also has water. The water does hurt you, but it only deals about 2 damage per second since it's main gameplay space.
 

Harritron

L4: Comfortable Member
Feb 26, 2017
167
83
I'm working on a map for the contest with a snowy/alpine theme as well, and it also has water. The water does hurt you, but it only deals about 2 damage per second since it's main gameplay space.
Could you maybe post a screenshot? I’m not sure dealing two hp of damage per second is really that deadly, but it depends on the place you put it.
 

Cincomma

bonk sploosh
aa
Aug 2, 2017
430
404
Here's the picture. I typed in some info about health placement too, the dirt is where the water is
 

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YOYOYO

41 crashes and counting
aa
Jul 10, 2017
588
497
Even though its probably too late to start a new map, Looking at this contest, I thought of an idea: A multi stage map like dust bowl, but each level has a new row. Like if the map was in a kind of bio-grade science place. Maybe like Phi's reckoner.

Just... throwing it out there.