Gameday - Sunday 29th April

Harribo

aa
Nov 1, 2009
871
851
Where:
TF2Maps.net Official Server: 70.42.74.31:27015
Gameday Host: TheHarriboKid


When:
Event will begin at:
Pacific (PDT) : 2:00 PM
Mountain (MDT) : 3:00 PM
Central (CDT) : 4:00 PM
Eastern (EDT) : 5:00 PM
UK : 10:00 PM
Central Europe: 11:00 PM
Aus Western (AWST) : 5:00 AM
Aus Central (ACST) : 6:30 AM
Aus Eastern (AEST) : 7:00 AM
Click here for other Timezones

Map List:
Time Played | Map Name | Author | Download | Thread

30|cp_stoneyridge_b9|Crash| Offsite (.bz2) | Thread

30|cp_croissant_rc2|Arnold| Dropbox (.bz2) | Thread

30|cp_hella_a9a|yyler| Offsite (.bz2) | Thread

30|pl_rust_b2|Fr0Z3n| TF2maps (.bz2) | Thread

Map Pack:
Gameday29thApr.rar - Uploaded

Rules for Map Submitters:
The map must be playable. This means fully functional objective system, proper spawns, not fullbright, etc.
__The purpose of this testing is to help authors refine their designs, not catch newbie bugs.
Filename must be versioned. (ctf_example_a1.bsp, not ctf_example.bsp)
__Do not rename a bsp after compile. The vmf must be renamed before compile.
Filename must be all lowercase. (ctf_example_a1.bsp, not CTF_Example_A1.bsp)
__Our Linux servers don't work with uppercase names.
Map must be in development, finished maps do not require testing.
Map may not use a point_servercommand to alter any variables.
Map must be designed for standard play.

__This means no melee, class restricted, too small for 24 players, or otherwise gimmicky maps. However, Medieval maps will be allowed under decision of gameday host.
You may NOT reserve a submission without a download.
• If an author has more than one map they want tested, they must be submitted to separate days.
Non-compliance with rules will result in rejection of the submission.


Submission Format:
• Exact Map Filename (ctf_example_a4)
• TF2Maps.net file ID number, OR url to offsite download.
__BZ2 compressed files are greatly appreciated to save time for the host.
__May not be a hosting site like mega-upload (wait times, codes, excessive ads, etc).
• TF2Maps.net discussion thread number.
__The scheduling system uses this number, I need it, not the post number.
If your submission is a single stage out of a multi-stage map, please mention this. (orphaned stage)
If you are a donator with upload abilities, please say if you have already uploaded the map.

Testing options:
A time extension may be requested for mature non-arena maps in need of fine tuning (this includes orphaned stages).
A specific time slot: Available time & your time zone.
__Only use if you aren't available for the whole testing period and wish to attend your map.
Would you like the SourceTV demo of the test?
__These are automatically recorded at all times so there's no need to ask any more :thumbup:.


Information
• First come first serve, until the 2 hour period is filled.
• Maps will get 30 minutes playtime, KotH gets 20, Arena and orphaned stages get 15.
• Last map can exceed the limit so long as the testing starts within the 2 hour period
• You can keep the same TF2Maps.net file number by clicking edit on your file's page and then simply putting a new file in the upload box. This makes it easier for you (don't have to update all your links), easier for me, and less clutter on the site. (picture)
• Any maps that have been tested in the previous Gamedays that week (regardless of version/changes) will be given lower priority over other maps submitted to said test
 
Last edited by a moderator:

Sel

Banned
Feb 18, 2009
1,239
2,570
• Any maps that have been tested in the previous Gamedays that week (regardless of version/changes) will be given lower priority over other maps submitted to said test

Yesterday's gameday spent most of its time with about 8 players sitting in the server and no real testing going on (after bridgewater crashed the server), is there really a point in enforcing this rule this week?
 

Lyra

L1: Registered
Apr 3, 2012
44
45
withdrawn~

the maps here are p good
 
Last edited:

Fruity Snacks

Creator of blackholes & memes. Destroyer of forums
aa
Sep 5, 2010
6,394
5,571

Lyra

L1: Registered
Apr 3, 2012
44
45
I had to double check for a second if that was a new map or not...

sneaky sneaky.

If you want me to rename the thread, just shoot me a message on steam, or here.

Yes that would be excellent, thanks!

Also Updated the submission.
 

DJive

Cake or Death?
aa
Dec 20, 2007
1,465
741

Harribo

aa
Nov 1, 2009
871
851
Map Pack:
Gameday29thApr.rar

Djive, I tried every way I could think of but whatever I did your map crashed my client the second it switched to it. Idk why 2 of you pulled out of the event, I only had 3 maps to use in the end so frozen took the last spot, the worse case scenario is you don't make the cut and submit to the next event, there's no issue in submitting to 2 events in a week if you didn't get into the first one.
 

tyler

aa
Sep 11, 2013
5,102
4,621
Maybe errors? I pulled Hella yesterday for a few hours because I discovered the blackhole wasn't packed.
 

hydragorgon

L1: Registered
Feb 20, 2011
27
8
This was one hell of an awesome gameday. I think everything ran really smoothly and rarely have I seen so many good players at a testing. The maps were on average better than usual too. Can't wait til the payload contest testing days.

hydragorgon
 

Crash

func_nerd
aa
Mar 1, 2010
3,315
5,499
This was one hell of an awesome gameday. I think everything ran really smoothly and rarely have I seen so many good players at a testing. The maps were on average better than usual too. Can't wait til the payload contest testing days.

hydragorgon

Not to sound like I'm bragging, but I invited a bunch of people from my regular server at the start to make sure we were close to full for the first test, and our server tends to be a bit above-average in skill. Also we are above-average in talking, hence the comments from people about turning off voice chat. ;)
 

heyyou

L4: Comfortable Member
Aug 19, 2009
191
121
Not to sound like I'm bragging, but I invited a bunch of people from my regular server at the start to make sure we were close to full for the first test, and our server tends to be a bit above-average in skill. Also we are above-average in talking, hence the comments from people about turning off voice chat. ;)

Yeah, this was a fun/great gameday. I really enjoyed all the maps I got a chance to play. Look forward to testing them again in future versions. Great job everyone and as always, many thanks for hosting/putting together the event.