Motivation

Rexy

The Kwisatz Haderach
aa
Dec 22, 2008
1,798
2,533
I usually don't even follow/repost tacky motivational/inspirational/self-help things, but this one stuck to me:

miserable_artist.jpg
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Most of my design tutors quit working in the industry because clients would always ask for dumb shit and would never take expert advise/feedback regarding the product that they wanted. So they left their respective studios and started to teach in college/university because it's the only place they found where they could be a designer and still persue what ever they felt like creatively.

I remember one of them saying something that stuck with me. "The client may think they know what they want, but they actually don't; and your first job as a designer is to convince them of that fact, that you're the design expert.".
 

Trotim

aa
Jul 14, 2009
1,195
1,045
Most of my design tutors quit working in the industry because clients would always ask for dumb shit and would never take expert advise/feedback regarding the product that they wanted. So they left their respective studios and started to teach in college/university because it's the only place they found where they could be a designer and still persue what ever they felt like creatively.

I remember one of them saying something that stuck with me. "The client may think they know what they want, but they actually don't; and your first job as a designer is to convince them of that fact, that you're the design expert.".

This applies to game design just as well.
 
Mar 23, 2010
1,872
1,696

A Boojum Snark

Toraipoddodezain Mazahabado
aa
Nov 2, 2007
4,775
7,669
The other paragraph. Game designers (including mappers) are the ones that are supposed to figure out what the client (player) wants and give it to them, because they say what they think they want but they don't know what they want because they are dumb.
 

grazr

Old Man Mutant Ninja Turtle
aa
Mar 4, 2008
5,441
3,814
Well there's a slight difference between game designers and graphic designers. Graphic designers, despite having a project manager, still report directly to the client, but level designers and artists will always report to the lead game designer. So i guess it's true if you have a lead designer who doesn't know what he's doing, but players don't really have any say in the matter unless they discover some horrible imbalance that wasn't discovered during the beta testing and gets a million complaint threads thrown up on the developers forum.

Unless you're talking about a massive publishing company like EA interfering in the creative process?