Added a boxjump out of D through the alley window (for red spies to push out)
Changed B & C since one is generally capped first (so red should defend b first)
Sprinkled lots more pickups around
Reduced time rewards given by B & C
Changed B (formerly C) to give defenders a greater advantage
Made the B-to-C connector behind A more appetizing (hopefully attacking players will no consider it more)
Adjusted spawntimes slightly
Tried to make B's (formerly C's) flank more viable, as the best...