Sapphire A4

Like a diamond, only bluer

  1. Defense Improvements

    Added a boxjump out of D through the alley window (for red spies to push out)
    Changed B & C since one is generally capped first (so red should defend b first)
    Sprinkled lots more pickups around
    Reduced time rewards given by B & C
    Changed B (formerly C) to give defenders a greater advantage
    Made the B-to-C connector behind A more appetizing (hopefully attacking players will no consider it more)
    Adjusted spawntimes slightly
    Tried to make B's (formerly C's) flank more viable, as the best...
  2. Less chokey, more pickups

    Added more entrances to D
    New pickups around B
    B to D transition building is now Red
    Respawn wave times are faster
    Blue now spawns exclusively above ground
  3. Fixed it

    fixed busted spawnpoints
    added red forward spawn
    added signs and pickups
    small changes to C