Rebirth

Rebirth RC1

A8
- Redesigned side route around C for BLU
- House in middle of A area made one floor
- Added cave route beside A house to compensate for lack of lower floor at house

- Nobuilded crates at B
- Added fencing to weaken coverage of sentries on the B platform thing
- Cart distance between B and C even shorter
- Fixed weird brushes doing weird things
- RED spawn time at C upped to 10-20 seconds (from 9-18)
- RED spawn time at B lowered to to 6-12 seconds (from 8-16)
- Covered deathpit hole in front of BLU forward spawn ( :( )
A7
- Added a new BLU forward spawn area closer to B/C
- Shortened the track length between B & C
- Expanded on the area beside B to make it more interesting
- Added a cliff route at C connecting to the full health kit dropdown

- Added extra fencing just after A to accomodate new BLU forward spawn area
- Fixed sniper sightline to RED main spawn
- Minor fixes & changes

New BLU forward spawn:
View attachment 13043

Overview:
View attachment 13052
  • Split off of Tornadoom into its own map!
  • BLU spawn time is around half once B is captured
  • Hopefully fixed RED still spawning in the forward spawn after A is captured
  • Playerclipped the pipes outside of BLU forward spawn
  • Removed the work of a mean flower
  • Rethemed to autumnal
    :trainbowbarf:

  • Doorway straight into C point from red spawn now closes after B is capped
  • Right route from RED spawn is now 'one way' (forced dropdown from a ledge)