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plr_Gravel Stage 1 (DISCONTINUED) a7

-Changed the upper mid area by removing part of the fences for easier access and making it more indoorsy
-Moved set up time doors back near the cart
-Made upper spawn exit more obvious to people respawning
-Replaced rocks outside spawn with boring walls
-Reduced setup time to 11 seconds (from 36)
-Removed middle spawn exit
-Hopefully fixed both teams spawns, did excessive testing*
-All doors leading out of both bases now act as normal spawn doors, setup doors are visually different.

*If they still don't work I'll cry and give up
See previous, hammer didn't want to save and update properly
For some reason, the spawn broke in this version, despite them being from ABS' plr prefab and this never happening before.
I forced them to each team, rather than using "Team spawn for round".

Still confused as to why this suddenly decided to happen, and never happened in a previous update
-Setup time now lasts for 30 seconds (was previously 10)
-Reworked the whole capture area:
  • Cart now turns away from your spawn
  • The old capture area is just another skirmish area
  • You now a have a spawn exit that leads right to the enemies capture area
  • This area is accessible during setup time
-Messed around with the first area, removed the doors but still managed to not make cancerous sightlines
-Fixed ammo/health patches not being on Blu's side of the map
-Changed both spawn so you now all spawn facing the bottom exit

-The download is also properly named
-Changed the window textures
-Brightened lighting
-Widened the middle tunnels very sightly
-Raised the ceiling of the tunnels by spawn a bit
-Redesigned the tracks again, carts now cross near spawn and end in original positions
-Hopefully made the sightlines around he end less cancerous
-Added signs
-Cart now moves to enemy territory near the end
-Made the track longer
-Removed frontline assets