Moontown a1

it's a town, not a base

  1. Messing Around
    Note: Even though the map has packed, but if the robots don't move, type in the console nav_generate, the robots are actually bots so they needs nav_mesh to work

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    A bit different than normal RD maps layout, where you go deeper for higher tier robots and then the Reactor core

    rd_moontown splits into 4 main areas connected to each others:
    M
    B - A
    | |
    R - C
    S
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    Overview:
    High
    [​IMG]
    Low
    [​IMG]

    Middle area (temporary):
    [​IMG]

    A section, Canteen:
    [​IMG]

    B section, Capsule hotel:
    [​IMG]

    C section, Lab:
    [​IMG]
    [​IMG]

    R section, Reactor Core:
    [​IMG]

    Spawn:
    [​IMG]

    Hallways:
    [​IMG]
    [​IMG]
    [​IMG]

    Should take some screenshots from Blu, oh well, hope this map works

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    Big thanks to
    Pear and Crash for the Overgrown assets
    worMatty for the RD prefab

Recent Reviews

  1. Jack5
    Jack5
    3/5,
    Version: a1
    Same deal here: no soundscapes or spectator camera set to the Welcome Point, and I can confirm that bots do not move. You need to pack the .nav file into your map with VIDE or some other compile program.