B2 - Connect Five Contest

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Some updates prepare for the game day:

+Rework on Red spawns
+Missing wire texture
+Clip all the rooftop, smoother
+Increase light_enviroment value
+Make all props solid
+Some minor changes
B1

My first map hit beta phase, mostly because of its game modes: Player Destruction + Medieval, which really don't require much crazy, strategic layout (doesn't mean that Medina's is simple)

+Reduce respawn time, max is 10s, min is 5s included Deathcam time
+Some detailing around the map

Still more to do
Big thank to Asd417 for the skybox, early morning is a good time for killing each others

The Red spawn was bad, and I felt bad, so changed it immediately.
Made Blu spawn' ramp abit longer, easier for trimping without hitting the ceiling

Add a bridge over the capture zone
Add a bunch of props (water tanks) around the map, make it easier to parkour

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If there's nothing else need to be changed, maybe the map would hit beta
30 spawns all over the map is a fun idea after all, but it didn't work out so well. So, back to the basic, 2 spawnrooms on each side, the capture zone in the bottom middle

Overview
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Capture zone
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Blu spawn
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Red spawn
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There're some Conctruction props I forgot to pack into the map