Lovely

Lovely a5

a5
-pretty much redid entire map besides mid to have a more coherent lobby and focus fighting more on the point.
-reduced cap time from 12s to 6s
-probably missed changes from months ago
-changed connector buildings to make more than just the octagon a relevant place to attack the point from
-added upward-esque cliff flank route to allow access to the rotunda out of view from the point
-redid spawns and exits to provide spawn more of an advantage towards the point to help fight spawn camping
-rescaled mid to bring rotunda 64 units in, making it more usable as a flank to the point (also shifted octagon back to prevent sightline between the octagons)
-rescaled yard by point to bring connector 64 units closer
-added more plants to the octagon to make it less useful for spawn camping
-moved health/ammo from octagon back indoors
Alpha 3

Most of the work on this version is from making the map smaller. Specifically:

-Mid is 128 units less wide
-Shrunk mid connector by 192 units
-Lowered circle garden by 64 units
-Moved octagon garden (and adjacent building) back 64 units
-Shrunk yard adjacent to mid by 64 units
-Shrunk other yard by 64 units also
-Raised low route by 128-ish units
-Shrunk small flank by a bit, added pergola

Other changes:

-Moved small flank health and ammo indoors, changed health to medium
-Moved other medium health/ammo combo outdoors to octagon
-Removed medium health from cliff route
-Nobuilt tops of scaffolds
-Expanded capture zone to include lower scaffold

Concerns:

-Low route is probably still not that effective
-Small flank (pergola route) is rather far away from the point
-Will likely move low route over to line up with the scaffolds (and raise it accordingly - it will probably exit onto the small platform) so that the low route is more effective and the pergola route will be closer to the action.

Attachments

  • koth_lovely_a30000.jpg
    koth_lovely_a30000.jpg
    1.3 MB · Views: 210
  • koth_lovely_a30001.jpg
    koth_lovely_a30001.jpg
    1.1 MB · Views: 207
  • koth_lovely_a30003.jpg
    koth_lovely_a30003.jpg
    1.6 MB · Views: 206
  • koth_lovely_a30002.jpg
    koth_lovely_a30002.jpg
    1.4 MB · Views: 206
  • koth_lovely_a30004.jpg
    koth_lovely_a30004.jpg
    1.2 MB · Views: 207
  • koth_lovely_a30005.jpg
    koth_lovely_a30005.jpg
    807.6 KB · Views: 204
Changes:

-Removed full health from mid
-Shrunk small ammo pocket at mid
-Added scaffolding platform/cover at mid
-Removed medium health from platform near mid
-Moved small rock between circle/octagon gardens to be more useful as cover
-Made trellis on octagon garden complete
-Gave cliff spawn exit a raised platform instead of an interior dropdown

Concerns:

-Lower path still needs to be more effective. May add small health, raise ground, and/or move it closer inwards. Leaving this as a less effective route is ok as long as the other routes can support the bulk of the fighting, which they may need to.
-Sightline across the circle garden is still pretty extreme. May add more cover inside.

Attachments

  • koth_lovely_a20001.jpg
    koth_lovely_a20001.jpg
    1.4 MB · Views: 204
  • koth_lovely_a20004.jpg
    koth_lovely_a20004.jpg
    1.4 MB · Views: 214
  • koth_lovely_a20003.jpg
    koth_lovely_a20003.jpg
    1.1 MB · Views: 205
  • koth_lovely_a20002.jpg
    koth_lovely_a20002.jpg
    1.6 MB · Views: 211
  • koth_lovely_a20005.jpg
    koth_lovely_a20005.jpg
    857.8 KB · Views: 209