hinden

hinden a23

-added area portals
-added a roof on top of the third point
-redesigned areas of first
-added detailing
-changed the location of blue forward spawn
-changed location of reds last spawn
-made Blu spawn smaller
-remade the inside of the alehouse by B
-moved the 1-way door from Alehouse to A to make it quicker for Red to get to A
-added a new area to the upper level of A for sentries
-changed upper entrance from Blu spawn to A a bit
-thinned stairs down to A
-remade path around A from the fountain area
-moved the unlocking door to be more obvious for building by fountain area
-added small plank above unlocking door at A
-added more cover in Blu spawn to deal with spawn camping
-moved small ammo from tunnel under C to behind hedge by C
-moved fence by a small path between B and C to make that area smaller
-remade point B to allow red to defend easier
-remade alehouse to appeal more to Blu as a flank route
-added a drop down above A to help red defend

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@MegapiemanPHD has helped me remake hinden entirely!
so the update notes are

-remade everything
i had to resort to VIDE because compilepal wasnt working right

changes
-firstpoint has changed with a building20160902170408_1.jpg
-mines have been removed
20160902170426_1.jpg
-redid thirdpoint
20160902170448_1.jpg
- and added a assault bridge for blue and a 1 or 2 way door if your a jumping class to the assault bridge
-remade last completely (yes again)
20160902170500_1.jpg 20160902170505_1.jpg 20160902170514_1.jpg 20160902170521_1.jpg
all changes listed here are made by @megapiemandphd

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the a6 upload glitched last night and reverted to a5a i fixed it now
pl_hinden_a6

-removed the upper area to last spawn for red
-lowered the water death trigger down by 128 units
-detailed 1st through 3rd point heavily
- added ???
that concludes the update for now
aight resupply for reds spawn is fixed now
-remade the finale
-added 5 new rooms
-back areas may be rewarding now
-more hp/ammo packs
-more explosives
-added a couple easter eggs

this is the biggest update so far

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-balanced spawn to first point to make it easier for blu to push out.
-optimization added.
-removed a op sniper spot.
-extended the finale to make it easier to push to last.
-all spawn doors are now locked until a team captures a point associated for their team.
-named all points for hud.
-added a new spawn for the first point.

that concludes most changes for hinden for now.
i will update the pictures later