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You can't defend the cart because of the ghost, so if you need to hug the cart to stop it, you can't fight back. This makes RED have a genuinely awful disadvantage and forces you to use specific cosmetics to avoid being scared. A map should not force me to use a cosmetic, just replace it with Blutarch or Redmund.
Multiple bosses can spawn in at the same time. This bugs out the health bar, and since there's also rare spells, that means you can be fighting a Monoculus, a Monoculus spell, and the HHHH all at the same time. Also, 2 monoculus can spawn at the same time.
Chokepoint after chokepoint. There's some open areas, but if you have a demo with a pocket and sticky spam, you can lock down a choke, or just spamming enough pyros down one area can force a move. Engineers have little use due to this since the sentry has no safe spots excluding one on CP2.
This map needs either a major rework or removal, Hallowen =/= xD chaos
If you have played map like Brimstone for example, like i did next year 2016 it does have coffins that open up to the underworld. So yes theres improvements and new ideas coming up every year. If you play the more recent maps of mine like Erebus or Midnight, theres not even bosses in it in the main world, just again portals to underworld where there is a slight surprises in both of the maps.
As stated, when game gets older, the more enhanced the maps will be. Thanks for your feedback.
Instead of having to include all these chaotic Halloween bosses which halt the game's progress, why not try something like having certain spots on the map open up portals to the underworld when a point is captured? Believe me when I say that people really do not like needing to stop pushing the cart because the horsemann ran up behind them and sliced their head off? Also the final point having literally 2 of the same boss is just a downright insult for Payload players.