Hamr Online - A map prototyping tool

Hamr Online - A map prototyping tool Alpha-Displacements

  • Added wall cuts for rooms that intersect floor borders (useful for overhangs)
  • Fixed an issue with color coordination of floors
  • Adding Portals/Rooms to a building now places those objects near the building, not at the origin
  • Dragging the bottom floor of a building now moves all of the building
  • Added lighting to preview mode
  • Added TF2 themed surface materials
  • Building objects are now color coordinated
  • Fixed Portals not loading position correctly
  • Portals are also color coordinated
  • Added lighting to preview mode
  • Added TF2 themed surface materials
  • Building objects are now color coordinated
  • Exported Geometry now tries to form the fewest concave solids possible (greedy)
  • Door/Window Frames are now calculated and exported
  • Fixed issue with windows not calculating correctly
  • Moved rooms and door/windows to building object
    editor_beta_output.png
    hammer_beta_output.png
  • Surfaces now correctly orient texture UVs
  • Room floors and ceilings are successfully exported
  • Walls can now be exported to a VMF
  • Floor and ceiling surfaces are now calculated for rooms
  • Door cuts now account for frame width
  • Wall Geometry has been updated to a different cutting system that will produce cleaner geometry and reduce my stress levels
  • Saving and Loading now supported for main types, may be buggy