Drift

Drift a5

God this is a beautiful and emotional song.

UPDATE NOTES:
-rollback zones
-adjusted respawn times
-shortened D flank to final
-do not sue me roll
-made red spawn to B room door two-sided
-removed blu's one-way trigger
-cart moves slow when on 2nd upper area
-removed nobuild on shrubs, because blu rolls are annoying
-minor fixes

Screenshots tomorrow.
The brickwall002 update
d9WCTQg.jpg

This is a neato texture.

Update Nodes:
-added nobuild on bush on 2nd
-added health packs near 1st
-toned down hdr, again
-removed collisions on sign props
-removed door to A
-added barrier prop to block sightline from blu spawn to B
-fixed some overlays not being assigned to a face
-turned A to C cap flank into a one-way RED door until B is capped
-there are now only 5 doors in this map now (not including spawn doors)
-removed sightline
-added nobuild around rocks at blu spawn because somehow some engy got a floating sentry
-spawns aren't being complained about since A1 so i detailed a part of some spawns
-lit up shack near D
-clipped shack near D
-more pipes
-beto 1 could be next who knows
-added respawn timer outputs
-reduced red respawn time at start from 9 to 6
-removed a blu setup door and replaced it with a detail thing
-adjusted a resupply on farther red spawn
-fixed getting stuck on the rocks at blu spawn
-C flank now opens when C well door opens
-removed pointless door at building near final
-added more light at blu base
-widened upper area at B again

MISSED FROM A3:
-added point names next to arrows
-shortened A flank to C
-stairs next to C widened a bit
-stuff next to C redone

As always, screenies coming tomorrow. Look at this while waiting instead.
9MNSycT.jpg
The Truthful Update

mAuc9gQ.jpg


Update Notes
:
-replaced rock with shack on D cap
-covered D cap with a tiny building
-roofs can be accessible, but not the higher one on D cap building
-added lip to windows near A
-textured things because it's bright like an angel
-areaportals on some doors
-shortened last horray
-adjusted health and ammo packs
-lots of health and ammo packs
-adjusted lights
-made D cap flank a one-way red door then becomes a one-way blu flank once C is capped eyyyy
-expanded blu spawn
-pipes
-soundscapes

Screenshots will be taken tomorrow, as always.
The Door-B-Gone Update (A2)
Because I learned the right way to position my doors thanks to Discord people.

Door+Blow.gif


Update Notes:
- added new route to building by 1st and 2nd point
- widened 2nd point balcony thing by 32hu
- added resupplies to RED's back spawn
- added kill trigger for deathpit
- let there be light! added more light in blu's spawn
- LET THERE BE DARKNESS EVERYWHERE. toned down hdr level, adjusted light brightness.
- adjusted billboard arrow, bc thought arrow placement too messy
- removed onpass open door, the one in that small room
- unnecessary detailing on room before D sorry
- added a flank from C cap room to building before last
- opened the D cap flank door
- added a flank to the building before last
- adjusted packs

Useless Notes
:
  • Special thanks to Esper for US imps. Without these imps I would have over 200 ping.
  • basilhs333 wants a confusion rating!
  • Mighty 8ball is mighty.
  • geegor102, no helpful feedback detected. Initiating deletion sequence. *INSANE LASER SHREDDING THINGS*
Screenshots will be available tomorrow. While waiting, you can look at this:
Screenshot_1.jpg