-repacked the map. Apparently I can't just edit the download and instead have to post an update to get the repacked version on here -__-
-added 3rd capture point
-redesigned both 2nd and 3rd points
-added staircase in 2nd and 3rd connector to make upper path more obvious
-red now shares blu's forward spawn. Red team uses it till A is capped and blu uses it after B is capped
-fixed respawn times
-minimal detailing
-moved one way door behind cover
-added wall to upper path in 2nd and 3rd connector
-moved bridge before 3rd and closed off where it previously was.
-opened up wall to the far let of the bridges new location
-created cave like area on the upper cliff of the jump flank between 2nd and 3rd
-some other things I may not remember
-fixed building in blu spawn
-fixed respawnroom visualizer not showing on lower red enterance
-removed wooden fence by red upper spawn exit and replaced it with a lower fenct easily jumped over
-fixed players getting under stairs between A and B
-added med health pack by full ammo at A
-moved around brushes in the small area to the right of red's upper spawn
-probably some other small stuff I don't remember
-changed left side of red spawn
-narrowed the path to the left of B and made the jump route less obvious
-small amounts of detailing
-small amounts of clipping
-small amounts of optimization
-Moved around health and ammo placement
-some other stuff I don't remember
-remade b and it's connectors from A
-shorted distance between A and B points
-Remade red spawn to fit the new B point, made sure to give it 2 exits this time
-added signs to A
-added dead end sign to dead end health n ammo area between blu spawn and A
-added area portals and hints for optimization purposes
-added some prop fading to cliffs and waterfall props to aid in optimization
-messed with lighting a bit
-other things I don't remember
-added patches under pickup spawn locations
-changed health amounts in some areas
-fixed hole near blue spawn
-moved around signs
-changed 2 dev textures near a to barbed wire
-Moved A point and remade geometry around it
-Remade blu forward spawn
-shortened area between blu first spawn and A
-made left route near blu first spawn to the windowed balcony more obvious
-shortened area from blu forward spawn and B
-remade connecting building before the opens space between A and B
-messed around with some lighting
-changed dev textures to help players know where they are easier
-added, removed, and moved around signs
-added soccer ball physic object to blu spawn so Wormatty has something to play with during setup time

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