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Infiltrate A1

Infiltrate a RED base from underneath!

My second full mapping project!

So I had an idea from a while back of an attack / defend map that would have BLU attacking a RED base from underneath because why not. I intend for this map to be a 3cp map, but since I'm still fairly new to mapping and asymmetrical mapping as well, I'd like to get a bit of feedback on the map in its current state without the third control point. I feel satisfied with the first point but because of how "unique" my second point is (look at how high up the damn thing is!), I would like to know if the height variation is too drastic or if it seems all right.

Screenshots!
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(P.S: Displacements are annoying.)
Author
Star Bright
Downloads
1,053
Views
1,053
First release
Last update
Category
Attack/Defense CP

More downloads from Star Bright

Latest updates

  1. Now with a third capture point!

    So I finally managed to take this thing into 3cp. Hopefully also with all the changes I made to the second point area it'll actually be possible to cap second without a steamroll. I plan on taking this to imps / gamedays asap, because I really...
  2. Tweaks before gameday!

    Getting some updates in before gameday. There were two things from the imp earlier that I want to see tomorrow: Is Spy too hard to play on this map? If so, how can I fix that? Does the RED spawn door really need to close after A is capped? For...
  3. What are numbers

    Updating numbers to be consistent. Also being told I don't need to pack the nav files in. *shrug*