Airraid has gotten a major update to fix gameplay and layout issues
This update includes:
- Created height differences at last in order to bring a more even playing field
- Changed all full health and ammo packs to medium and small
- cut off sniper sightlines in side paths
- fixed invalid solids
- fixed a bug where Red could get into Blu spawn (remind me to never parent a respawn room visualizer to a filter)
- Remade the control tower to be more like Sunshine's mid
- added more lights in Warroom flanks
- Extended cap area on 2nd
Special thanks to
Nick for helping me with useful feedback in order to help get me closer to B1 and a more competitive based map!