Trainyard

Trainyard rc3d

- Added basic artpass
- Added Skybox
- Robots can now capture the train faster if there is 2 or more of them
- Added props inside the tunnel and above the gate path
- Engineers can now build on the roof at the station
- Added flash lights and sounds when a train went accross the map, simillar to the map Well
- Improved gatebot's navigation to the station
- Giants and bomb carrier now won't attempt to take tight paths in the containers
- Tweaked the water
- Some small bug fixes
- relayout near the robot's spawn
- moved some containers
- relayout the bomb hatch
- Added metal beams support accross the bomb hatch to the containers
- Widen the path above the tracks
- Added planks on the roof
- Added slopes on the flatorm
- Replaced the train bomb alert from HUD text to announcer's voice
- Reduce robot's train flatcar from 4 to 2 and no longer have containers
- Added Soundscape
- Added nobuild on some of the containers
- Improved timing on robot's trains
- Improved bot's navigation on the train
- Fixed where robots were sometimes not taking the open gate
- Some small bug fixes
- Added tanks
-- There are 2 starting area that the tank can spawn and both paths then meets up next to the forward upgrade station
-- The tank can then either go to the upper path or in the tunnel path
-- So there are 4 possibilities that the tank can take
-- Changed some stairs to make it less steaper for the tank
-- Added a tank tunnel similar to rottenburg underneath the containers storage
- Relayout the robot's upper spawn
- Added another path next to the forward upgrade station for robots from the left spawn
- Changed both health and ammo pack near the forward upgrade station from medium to small
- Removed huge fences and moved the containers in the containers sotrage (robots's still won't attempt to cross through where the huge fences used to be)
- Removed props in the tunnel
- Added a third door in the player's spawnroom that leads to a new areas next to a upper path
- Moved the fences in the bomb hatch
- Robot's who captured the train now also recives a 75% defense buff for 3 seconds
- Reduce the duration of robot's reciving crits when captured the train from 10.5 seconds to 10 seconds
- Players who escape the map using trains will now be killed
- Fixed where players can shoot through fences in the bomb hatch and high fences next to the ocean
- Fixed where when the previous wave fail, the forward upgrade station became unusable
- Fixed where the crane were not packed into a map
- Fixed where the class custom icon displayed incorrectly by unpacking the icon in the map (you now need to download the icon seperatly)
- Moved & Relayout almost entire map
- Removed both tracks with idle trains and added D Train & track
- Added two 1-way door for players to take shortcuts through near the track's gate
- When robot's captured the train and arrived to the destination, robots now jump out of the train while the train continued to move out of the map.
- Added spark particles on gate when the train is hitting the gate or when it left open
- Increased each track's train spawn time from every 50-200 sec to every 75-250 sec
- Updated clipping on tracks where players and robots now no longer have to couch-jump in order to jump onto a flatorm
- Improved the track detail
- Added sign which explain how the gatebots & trains works
- Added overlay on the health & ammo pack
- Changed the letter signs to the overlay
- Changed the forward upgrade station hand sign to a lock sign
- Added areaportal around the map
- Fixed where some people with custom HUD can see some hidden CP in the HUD
- Packed 4 Signs and some custom robots icon into a map (You now no longer need to download 4 signs separately)
- Fixed where robot were unable to pass through the iron gate when train C was captured
- Fixed where train B were sometimes not letting robots picking up the train bomb
- Fixed where in a rare occasion robots were trying to walk through a closed gate
- Smallened & redesigned the containers storage
- Shorted the track & path between the gate wall and the bomb hatch
- Shorted the track & path behind the bomb hatch
- Increased the Train Bomb's despawn time from 60 sec to 120 sec, timer no longer reset back to full when picked up
- Widen floor & stairs and added windows & celing on the flank next to the station
- Changed the train's carrages
- Changed both ammo pack in the station from medium to small
- Moved robot's train's stop when captured
- Slightly moved the idle train near the bomb hatch
- Removed the planks bridge near the bomb hatch
- Fixed where the alarm blue lights only appeared for a short ammount of time
- Fixed where the alarm blue flash was left on when the train was captured & the train bomb was not picked up
- Actually Fixed where the crane materials were not in a map
- Reduced the crane rotate speed
- Fixed where the crane materials were not in a map
- Fixed where gatebots were sometimes taking the wrong path to the train
- Fixed where Giant robots have to crouch in order to go inside the hanging containers
- Fixed where the bombpath arrows didn't reappear
- Fixed where players can stand on top of robot's upper spawn
- Updated Cranes
--- Replace all of the crane texture to a more fitting one
--- Removes two cranes in the station near the bomb hatch
--- Added a crane that rotates at the corner of the map near the bomb hatch
- Added Alarm Lights, Similar to Mannhattan
--- When robots is capturing the train, the light's colour is yellow
--- When robots had captured the train, the light's colour is blue
--- When the Train Bomb is reset, the light's is then turned off
- When the train is captured, the gate next to a train now left open for normal robot's to take a shortcut. When the train bomb is reset, it then closes the gate.
- Added High fence near upper spawn
- Robot's from the upper spawn now walk inside the hanging containers instead of walking on top of it
- Moved & Added more A, B and C signs
- Changed both ammo pack near robot's spawn from full to medium
- Added High fence between containers storage & station
- Added containers next to robot's spawn
- Moved the tunnel & stairs next to a tunnel is now less steeper
- Added Clipping on top of containers near the robot's spawn
- Moved engi bot's nests in the containers storage
- Added props in the hole in the containers storage
- Added Upgrade Station sign
- Changed the path behind the bomb hatch
- The whistle is now louder
- Fixed where the HUD didn't redisplay the CP lock icon when the wave was finished
- Fixed where Giant robots can't walk underneath the flank bridge near red's spawn
- Fixed where Engineers can build near robot's upper spawn
- Fixed where the health & ammo pack above the red spawnroom were slightly clipping into a wall
- Fixed where players can also receive critbost from robot's train when it's captured
- Fixed where players can surf between two idle trains near the robot's spawn
- Fixed where when the train bomb is deployed, the HUD displays incorrect text
- Fixed where the HUD sometimes displays incorrect text
- Fixed where some of the carrier’s prop were not visible
- Improved bot's navigation
- Improved bot's path decision
- Reduced the .nav file size from 1148 KB to 657 KB
- Repack the map (file size from 19914 KB to 1218 KB)
- Added Train Bomb
--- When the train is captured, the Train Bomb is spawned instead of normal bomb
--- Have a red outline instead of blue
--- Despawn time increased from 35 sec to 60 sec
--- HUD displays a text saying whenever the Train Bomb had been picked up, drooped or reset
--- When the Train Bomb is reset, it then behaves the same as normal bomb
- All robots who captured the gate now receives a 10.5 sec crit boost (5.5 sec while riding the train then extra 5 sec when the train stopped)
- Shorted the track & path between the gate wall and the bomb hatch
- Shorted the track & path behind the bomb hatch
- Slightly lowered and added high fence on the Flatorm next to the gate wall
- Added high fence on top of the red's spawnroom
- Added more containers near the bot's spawnroom
- Added two more cranes near the bomb hatch
- Widen and added some props inside the tunnel
- Adjusted the upper spawn room to make bots less likely to fall off
- Added some props & containers between the B & C station hatch
- The whistle can now be hear anywhere
- Added & improved lights
- fixed where the health pack is clipped into a fence and cannot be picked up
- Fixed where giant robots can get stuck behind the hanging container
- Fixed where some of the bombpath arrows didn't display
- Fixed where the robot's train's crash damage still on when the train is not moving
- fixed where robots can open the red's spawnroom
- fixed the bomb hatch & mannco sign detail
- Improved bot's nagivation
- Reduced the .nav file size from 1,926 KB to 1,148 KB