=== Nov 6 2014 === --- FGD --- • Updated entities to match tf.fgd -- info_player_teamspawn -- obj_* -- team_train_watcher \/\/\/\/\/\/ Older Releases \/\/\/\/\/\/ ________________________________________ === August 12 2014 === • Updated default library install path --- Gametype Library --- • Added Special Delivery • Added Single stage CP attack/defend • Changed 5CP and ABC timer inputs for proper announcements • Added generic team filters to all modes • Added more paths to PL setups for cleaner track cloning --- FGD --- • Added entity box to env_cubemap for easy height alignment • Added 'light' to Lights auto visgroup • Added Team and Toggle keys/inputs/outputs to func_nobuild • Updated entities to match tf.fgd -- item_healthkit_* -- tf_gamerules • Removed entities that tf.fgd now matches (still accessible, no longer my problem) -- filter_tf_damaged_by_weapon_in_slot -- func_respawnroomvisualizer -- func_tracktrain -- item_teamflag -- tank_boss --- Others --- • Added new tool textures for waters • Added tool texture for no_entry so it isn't solid red in browser • Added TF keyword to props/hazardstrip001a • Added TF keyword to water/waterfall[_solid] • Removed TF keyword from supporting water materials (beneath, fallback) • Added detail flag to blockbullets (no need to func_detail) • Updated collisions on some door prefabs ________________________________________ === December 25 2013 === 5th Anniversary Release! --- Prop Library --- • Added around 500 props • Split the library once again due to stability issues -- Former Part A (the larger) is now A and C • A few props got shuffled between categories --- Gametype Library --- • New mode added: Single Stage Payload Race • Added Respawnrooms and visualizers to modes with team-shared spawns to make it clear how they function • Fixed objective messages showing incorrectly on some modes --- FGD --- • Added some bot nav entities to the auto visgroups • Added more soundscapes to env_soundscape presets --- Others --- • Added more blend texture tool textures • Added TF keyword to some materials that were missing it • Removed prefabs for soundscapes without positional sounds (pointless to have) • Added prefabs for new soundscapes that have positional sounds • Updated and improved the soundscape auditorium (previously named gallery/library) • Brought back forced high-res textures in 3D viewport ________________________________________ === October 29 2013 === • Resolved FGD-related crash due to Scream Fortress update changes ________________________________________ === September 20 2013 === • Removed the Hammer-friendly no_entry material due to ingame conflict ________________________________________ === May 21 2013 === ••• Pack now installs to Steampipe TF2 SDK location and utilizes VPK support --- FGD --- • Updated tf_logic_koth with new timer inputs --- Other --- • Removed option for enabling high-res 3D viewport due to possible conflict with new SDK • Removed the no_entry texture that renders properly in Textured Shaded (Steampipe no longer allows for editor-only content) ________________________________________ === August 17 2012 === --- FGD --- • Fixed some issues that showed up with MvM -- Fatal error -- Entity override conflicts ________________________________________ === January 29 2012 === --- Prop Library --- • Split library into two parts due to severe stability issues -- Part B contains Huge Props, Building Prefabs, 3D Sky, and Nature -- Part A contains the rest • Added props from Uber, Scream Fortress, and Australian Christmas updates -- 1 Doors & Frames -- 5 Supports & Framing -- 1 Windows & Friends -- 7 Railings, Stairs & Balconies -- 13 Fences & Walls -- 4 Patch Panels -- 3 Light Fixtures -- 1 Gameplay -- 1 Traintrack -- 1 Pipes & Vents -- 6 Industrial -- 3 Nature -- 7 Huge Props & Friends -- 1 Building Prefabs -- 4 3D Sky -- 16 Everything Else --- FGD --- • Added trigger-type outputs to func_respawnroom • Fixed halloween setting on item_healthkit_medium • New entity functions: -- game_forcerespawn - ForceTeamRespawn -- filter_tf_damaged_by_weapon_in_slot - more options -- trigger_capture_area - minimum capper keys (appears not functional) -- team_train_watcher - custom recession time --- Prefabs --- • Added small animated doors using the new prop --- Other --- • Fixed an issue causing blends with my tool textures to render improperly in viewports • Added proper blend images for the barnblitz blends • Added an editor-only instance of overlays/no_entry that renders properly in Texture Shaded mode ________________________________________ === February 25 2011 === --- Prop Library --- • Added new props from the Community Map Pack update -- 4 Doors & Frames -- 2 Supports & Framing -- 4 Railings, Stairs & Balconies -- 2 Fences & Walls -- 2 Vehicles & Friends -- 1 Spytech -- 4 Everything Else ________________________________________ === January 7 2011 === --- Prop Library --- • Added 52 new props from the Medieval update -- 7 Doors & Frames -- 12 Windows & Friends -- 1 Railings, Stairs & Balconies -- 13 Fences & Walls -- 3 Light Fixtures -- 1 Gameplay -- 12 Everything Else --- FGD --- • New entities, tf_logic_medieval and tf_logic_cp_timer • Added icon for tf_logic_cp_timer • Added dropdown list to model override on healthkits ________________________________________ === October 30 2010 === --- Prop Library --- • Changed brushes to a hopefully less eye-piercing material while retaining prop contrast • Added 212 new props from the Screamfortress (& birthday) update -- 9 Doors & Frames -- 2 Supports & Framing -- 13 Windows & Friends -- 6 Railings, Stairs & Balconies -- 4 Fences & Walls -- 8 Light Fixtures -- 5 Vehicles & Friends -- 73 Nature -- 1 Industrial -- 1 Huge Props & Friends -- 33 3D Sky -- 57 Everything Else --- FGD --- • Added helper line to path_track for branch path • Added max fog density key to sky_camera --- Prefabs --- • Raised lightmap scale to 512 on func_door entities to save a small amount of lightdata • Fixed height of func_door for BLU Slide Window door (117 like the rest, was 116) --- Other --- • Added proper blend images for the coalmines blends • Added proper blend images for 21 new blends from the Screamfortress update • Added TF keyword to 122 materials • Fixed Gorge.Outside soundscape in library and prefab ________________________________________ === July 9 2010 === --- Prop Library --- • Renamed category "Trains, Carts & Trucks" to "Vehicles & Friends" • Added 71 news props from Engineer update and Training -- 5 Supports & Framing -- 7 Windows & Friends -- 1 Railings, Stairs & Balconies -- 9 Fences & Walls -- 3 Patch Panels -- 9 Gameplay -- 1 Tracktrack -- 1 Spytech -- 1 Vehicles & Friends -- 24 Nature -- 1 Huge Props & Friends -- 4 3D Sky -- 5 Everything Else --- Gametype Library --- • Updated all payload modes to use the new simplified control system • Removed time-rollover between rounds for multi-stage modes • Changed AddTime to AddTeamTime in multi-stage control point mode --- FGD --- • New flags on path_track • New key on team_round_timer • New keys/inputs on team_train_watcher • Added 8 new soundscapes to env_soundscape --- Prefabs --- • Added 8 track curve prefabs for the new 45 degree segment • Added 8 new soundscapes --- Other --- • Added 8 new soundscapes to Soundscape Library ________________________________________ === June 12 2010 === --- FGD --- • New bot and training entities ________________________________________ === May 17 2010 === --- FGD --- • New inputs/outputs on tf_gamerules --- Other --- • Included a config fix for low res 3D viewport textures ________________________________________ === April 15 2010 === --- FGD --- • New weather effect key to info_particle_system --- Other --- • Fixed winter/blendgraveltograss002 & 004 tool textures ________________________________________ === March 8 2010 === • Added uninstaller --- Prop Library --- • Set a few missed no-collision models to non-solid • Set cans/cone to debris --- Gametype Library --- • Removed erroneous outputs on MSCP & MSPL setup gates --- FGD --- • Added SetMaxDensity input to env_fog_controller • Changed default detail prop settings to 2fort --- Other --- • Released improved blend material browser images • Released tool textures with 'tf' keyword ________________________________________ === January 28 2010 === --- FGD --- • New keys/inputs/outputs on item_teamflag • Added skin input to item_teamflag • Added parenting to info_observer_point ________________________________________ === December 19 2009 === --- Prop Library --- • Added prop category Industrial -- 13 props from Everything Else has been moved here • Added 35 new props from War Update -- 1 Doors & Frames -- 3 Railings, Stairs & Balconies -- 1 Cranes -- 12 Pipes -- 1 Spytech -- 9 Industrial -- 7 Everything Else --- Gametype Library --- • PLR cart stage transition reliability fixes -- See thread for instructions on what to migrate into your map • Finally fixed "Kill of the Hill" visgroup name typo. Go me! --- FGD --- • New input SetSetupTime on team_round_timer • New input SetDispenserLevel on mapobj_cart_dispenser (only affects heal rate) • Added DoubleCross and Gorge soundscapes to env_soundscape list --- Prefabs --- • Added set of windowed doors • Added DoubleCross and Gorge soundscapes --- Other --- • Added DoubleCross and Gorge soundscapes to soundscape library ________________________________________ === November 1 2009 === --- Prop Library --- • Added 23 new props from Halloween event -- 1 Windows & Friends -- 9 Nature -- 2 3D Sky -- 11 Everything Else --- FGD --- • Access to entity_spawn_manager (+placeholder icon) • Access to entity_spawn_point (+placeholder icon) • Access to trigger_stun • New win restrict option on team_control_point_master/round • New options for trail on item_teamflag • New output on path_track • Added model browser button on item_* pickup's model override --- Prefabs --- • Added pumpkin bomb setup ________________________________________ === October 15 2009 === --- FGD --- • Access to func_flag_alert • New keys on item_teamflag ________________________________________ === October 1 2009 === --- Prop Library --- • Added glass_door_handle001a.mdl to Doors & Frames category (previously excluded for lack of skin) --- FGD --- • Added 5 entity icons -- env_sun -- filter_damage_type -- logic_branch_listener -- point_clientcommand -- point_servercommand • Access to ai_changetarget • Tweaked tf_logic_hybrid_ctf_cp & tf_logic_multiple_escort icons • Re-added settings for CPs 5 through 8 on team_train_watcher (will be supported next update) • Added Viaduct soundscapes to env_soundscape list • Added Enable/Disable settings to dispenser_touch_trigger (this only governs health/beam, not ammo) --- Prefabs --- • Added two additional saws using the hardcoded non-stick method • Added Viaduct soundscapes --- Other --- • Added Viaduct soundscapes to soundscape library ________________________________________ === September 17 2009 === --- FGD --- • Valve finally updated their FGD -- Synced some things between mine and theirs -- New keys/inputs/outputs on team_control_point • Removed settings for linked CPs 5 through 8 on team_train_watcher (I don't think they'll ever get support) ________________________________________ === September 16 2009 === --- FGD --- • New key on tf_gamerules (ctf_overtime) ________________________________________ === September 1 2009 === --- Prop Library --- • Added comment noting direction of arrow on cap_point_arrow(_small).mdl --- Gametype Library --- • Reworked setup gate logic for out-of-the-box function with setup gate prefabs -- See thread for instructions on how to migrate these changes --- FGD --- • Access to point_push • Improved damage types now on point_hurt as well • New outputs on func_capturezone • New outputs on item_teamflag • New output on team_control_point • Added channels 0 and 6 to game_text • Removed defunct input on team_round_timer (SetSetupTime) --- Prefabs --- • Stage 2 and 3 setup gates now come with the Starts Locked flag enabled • Changed metal material on func_door to prevent damage from passing through -- See thread for instructions on how to fix existing doors • Raised damage on sawblade hurt to properly kill dead ringers ________________________________________ === August 14 2009 === --- Prop Library --- • Added 24 new props from Classless Update -- 1 Supports & Framing -- 1 Windows & Friends -- 1 Railings, Stairs & Balconies -- 13 Nature -- 1 Spytech -- 7 Everything Else --- Gametype Library --- • Added King of the Hill • Fixed a few entities not being in their visgroup --- FGD --- • Access to func_respawnflag • Access to tf_logic_hybrid_ctf_cp (+ icon) • Access to tf_logic_koth (+ icon) • Added inputs to tf_gamerules for KOTH support • Improved trigger_hurt damage type names plus hidden types ________________________________________ === July 29 2009 === --- Prop Library --- • Improvements in usability: -- All props that cannot be prop_static are now prop_dynamic -- The two cans and the orange cone are now prop_physics_multiplayer -- Models with wrong/missing collision meshes or are meant for the 3D sky are set to non-solid • Excluded models/props_forest/sawmill_logs.mdl from library since it is meant for HL2 --- Gametype Library --- • Fixed issue of cart not moving if three people are on it at round start -- See thread for instructions on what to migrate into your map • Grouped cart entities together for easier selection. --- FGD --- • Access to trigger_vphysics_motion • Added custom engineer model for info_player_teamspawn • Added TF2 soundscapes to list in env_soundscape ________________________________________ === July 13 2009 === --- Prefab Pack --- v1.0 --- •• Initial release of resource • 35 soundscapes with sounds listed and available positions pre-made. • 8 track curves with associated path_tracks in 2 team flavors. • 5 standard doors in 3 team filter flavors. • 3 sizes of setup gates pre-made for up to 3 stages. • Resupply lockers in 3 team filter flavors. • A pair of generic team filter entities. • Moving sawblade with all effects. ________________________________________ === June 23 2009 === --- FGD --- v1.2a --- • New K/I on func_respawnroomvisualizer (due to TF2 update) • New outputs on tf_gamerules (due to TF2 update) ________________________________________ === June 16 2009 === --- Gametype Library --- v1.2 --- • Fixed a potentionally map-breaking bug in payload race involving the points failing to be captured. • Fixed single payload systems not displaying who captured what point in the death report box. • Made a cleaner stage transition in MSPL using TeleportToPathTrack ________________________________________ === June 3 2009 === --- Gametype Library --- v1.1a --- • A few entities were left out of the PLR visgroup, making visgroup-mark followed by copying incomplete. • Disabled automatic sounds on all payload CPs and added a manually fired capture bell. (because everyone complained <_<) ________________________________________ === May 24 2009 === --- Gametype Library --- v1.1 --- • Added Payload Race --- FGD --- v1.2 --- • Two new entity icons • Access to tf_logic_multiple_escort • Changed default settings on func_door: -- Touch opens flag OFF -- Delay before reset at -1 • Added PLR HUD flag to path_track • Changed default setting on team_control_point: -- Disable shadows flag ON • New I/O on trigger_capture_area • New K/I/O on team_train_watcher ________________________________________ === May 22 2009 === --- Prop Library --- v1.2 --- • Added 69 new props from Sniper vs Spy update -- 1 Doors & Frames -- 3 Supports & Framing -- 4 Windows & Friends -- 11 Railings, Stairs & Balconies -- 11 Patch Panels -- 1 Cranes -- 5 Light Fixtures -- 1 Gameplay -- 1 Traintrack -- 5 Trains, Carts & Trucks -- 6 Nature -- 13 Huge Props & Friends -- 4 3D Sky -- 3 Everything Else • Added prop category Patch Panels -- sheetmetal has been moved to this category • Removed prop category Prop Sets -- cargo platform and elevator set moved to Everything Else -- rocket clamp moved to Spytech • Renamed category Railings, Stairs & Ladders to Railings, Stairs & Balconies • Moved models/props_mining/gravel_pile001.mdl to 3D Sky ________________________________________ === April 29 2009 === --- Gametype Library --- v1.01 --- • Fixed a capture-blocking issue in the ABC system. ________________________________________ === April 18 2009 === --- FGD --- v1.1 --- • Three new entity icons • Fixed default negation setting on all filters • New I/O on func_tracktrain • Model display I/O on item_teamflag • New I/O on team_control_point_master • New I/O on team_train_watcher • Parenting K/I/O on: -- func_capturezone -- func_regenerate -- func_respawnroom -- info_player_teamspawn ________________________________________ === April 5 2009 === --- FGD --- v1.0 --- •• Initial release of resource • Ten new entity icons • Access to func_physbox_multiplayer • Access to tf_logic_arena • Default new-map skybox set to sky_tf2_04 • Proper K/I/O on func_nobuild • Engineer model for info_player_teamspawn (useful for scale reference) • New K/I/O on obj_sentrygun and obj_dispenser • Size of sky_camera entbox reduced from 32³ to 4³ • More linked CP keyvalues on team_train_watcher ________________________________________ === March 31 2009 === --- Gametype Library --- v1.0 --- •• Initial release of resource ________________________________________ === March 5 2009 === --- Prop Library --- v1.11 --- • Added models/props_forest/sawmill_logs.mdl restored by Valve ________________________________________ === February 25 2009 === --- Prop Library --- v1.1 --- • Added 39 new props from The Scout Update -- 4 Fences & Walls -- 4 Light Fixtures -- 9 Ventilation -- 10 Nature -- 7 3D Sky -- 5 Everything Else • Added new visgroups to highlight new prop additions • Removed 1 prop deleted by Valve (models/props_forest/sawmill_logs.mdl) • Fixed in-library location of models/props_spytech/computer_wall06.mdl ________________________________________ === December 23 2008 === --- Prop Library --- v1.0 --- •• Initial release of resource